Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
PUNCH for Brainrots

PUNCH for Brainrots

A Roblox experience owned by Blue Shiny Star.

Clicker & idleENclickermemeidle

PUNCH for Brainrots is a clicker-idle Roblox experience created on 2026-03-01. The game has accumulated 671,697 lifetime visits and 59,009 favorites. Currently, four users are playing. The title holds a 97% like percentage. The description highlights mechanics involving punching, collecting brainrots, rebirthing for speed powers, and offline earnings.

Description (written by the developer; not a statement by this register)

How far can you punch? 👊 💥 PUNCH through walls to find hidden brainrots 🧠 Build the biggest brainrot collection on the server 🔥 Rebirth to unlock LEGENDARY speed powers 💰 Earn while offline — your brainrots never stop earning! 👍 Like & ⭐ Favourite to support updates!

Last updated by the developer 26 Mar 2026, 20:38 UTC.

4
playing (measured 10 Aug 2026, 18:01 UTC)
671,697
lifetime visits
97%
liked (1,483 👍 / 50 👎)
59,047
favourites (87.9 per 1k visits)
1 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:012first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Cash
29 R$
Auto Collect
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9714 August 2026 — 97 % liked24 August 2026 — 97 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 18:4897no change
14 Aug 2026, 18:4597first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.