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Leaf Incremental 🍃

Leaf Incremental 🍃

A Roblox experience owned by Cushion Studios.

SimulatorENincrementalidlenature

Description (written by the developer; not a statement by this register)

🍃 Start with just a few leaves and grow your own leaf empire. • Collect leaves and sell them for cash • Unlock new and rarer leaf types • Upgrade generators and explore more islands • Prestige to grow even faster How strong can you become? 👍 Like & join the group for a 15% Cash Boost 🔔 Follow the game for updates and future codes ⚠️ The game is currently in BETA — updates and new features are added often Made by @david1785_wastaken & @Xerrzs

Last updated by the developer 25 Jun 2026, 12:41 UTC.

1
playing (measured 10 Aug 2026, 17:04 UTC)
146,693
lifetime visits
84%
liked (705 👍 / 132 👎)
1,419
favourites (9.7 per 1k visits)
1 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
499 R$
2x Spawn Rate
449 R$
2x Prestige Tokens
399 R$
+2 Rune Equip
299 R$
2x Cash
199 R$
5% Duplication Chance
149 R$
1.5x WalkSpeed
129 R$
2x Logs
129 R$
1.5x Collection Radius
129 R$
+1 Permanent Roomba
129 R$
+50 Rune Inventory
99 R$
2x XP
99 R$
Faster Auto Collect
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Leaf Incremental! · welcome80,294 · 100.0% win
1K Leaves Collected · collection29,224 · 0.00% win
First Prestige Token · progression23,320 · 0.00% win
10K Leaves Collected · collection11,809 · 0.00% win
10 Prestige Tokens · collection9,317 · 0.00% win
100 Prestige Tokens · collection2,765 · 0.00% win
100K Leaves Collected · collection2,472 · 0.00% win
1M Leaves Collected · collection605 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8415 August 2026 — 84 % liked25 August 2026 — 84 % liked4 September 2026 — 84 % liked14 September 2026 — 84 % liked4 October 2026 — 84 % liked24 October 2026 — 84 % liked15 August 202624 October 2026
6 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 12:0384no change
4 Oct 2026, 12:0284no change
14 Sept 2026, 09:1584no change
4 Sept 2026, 09:0884no change
25 Aug 2026, 07:3784no change
15 Aug 2026, 07:3684first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.