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Scary Boulder Escape 🪨

Scary Boulder Escape 🪨

A Roblox experience owned by Pigeon Bird.

HorrorENhorrorescape roomobstacle course

Description (written by the developer; not a statement by this register)

👍probably one of the most random and comical horror games you will ever play. 👍please like the game so i can add more funny stuff! ❓survive and escape mr. and ms. boulder by overcoming many obstacles. ❓get escapes, get shillings, and time to unlock new tools and skins ❗play in first person with headphones for best immersion.

Last updated by the developer 5 Jun 2026, 17:14 UTC.

4
playing (measured 12 Aug 2026, 01:08 UTC)
302,265
lifetime visits
59%
liked (692 👍 / 489 👎)
3,740
favourites (12.4 per 1k visits)
1 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 01:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Shotgun
499 R$
Bat
299 R$
Infinite Lives
159 R$
Push
149 R$
No Boulder Spray
109 R$
Boulder Radar
99 R$
Bear Trap
99 R$
Galaxy Lantern Skin
99 R$
Speed Coil
99 R$
RGB Lantern Skin
99 R$
BIG PAPER
79 R$
BIG LANTERN
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

YEAH THIS IS FUN · other272,146 · 84.2% win
Welcome · welcome272,125 · 84.2% win
Spoiled Milk · other32,528 · 0.00% win
R.I.P · other11,434 · 0.00% win
Chapter 1 · progression7,960 · 0.00% win
GET OFF · other3,874 · 0.00% win
Golden Egg · collection2,725 · 0.00% win
Big Waffle · other1,397 · 0.00% win
Speedrunner · other6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

585958.515 August 2026 — 58 % liked25 August 2026 — 58 % liked4 September 2026 — 58 % liked14 September 2026 — 58 % liked24 September 2026 — 59 % liked4 October 2026 — 59 % liked24 October 2026 — 59 % liked15 August 202624 October 2026
7 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 58–59 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 05:1559no change
4 Oct 2026, 05:0759no change
24 Sept 2026, 05:0659+1
14 Sept 2026, 03:1858no change
4 Sept 2026, 03:1758no change
25 Aug 2026, 01:1958no change
15 Aug 2026, 01:0558first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.