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Climb Tower For VIP

Climb Tower For VIP

A Roblox experience owned by Tower Fun Games.

AdventureENparkourobstacle coursecompetitive climbing

Climb Tower For VIP is an adventure experience created on 2026-03-01. It has recorded 539,892 lifetime visits and 134,251 favorites. The game holds a 71% like percentage. Currently, zero users are playing.

Description (written by the developer; not a statement by this register)

🏆 Climb the tower to the top and claim victory! Test your skills and show that you can reach higher than everyone else. Every step brings you closer to victory! Can you reach the top of the tower? 👍 Don’t forget to like and favorite the game to support us for more amazing updates! 🔥 ❤️ Thanks for playing! 🚀 Don’t forget to join our group for an amazing Prize! https://www.roblox.com/pt/communities/135719183/Tower-Fun-Games

Last updated by the developer 19 Mar 2026, 18:29 UTC.

0
playing (measured 11 Aug 2026, 16:07 UTC)
539,892
lifetime visits
71%
liked (112 👍 / 46 👎)
134,248
favourites (248.7 per 1k visits)
1 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 16:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Laser Gun
249 R$
Ice Sword
229 R$
Rainbow Carpet
199 R$
Flying Cloud
199 R$
Grapple Hook
119 R$
Steampunk Glove
99 R$
Fusion Coil
99 R$
VIP
79 R$
Gravity Coil
79 R$
Speed Coil
79 R$
Unicorn Pet
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome428,905 · 0.00% win
You Finished the Climb! · progression48,062 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.