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JANK

JANK

A Roblox experience owned by Team Jank.

HorrorENsurvival horrorasymmetrical multiplayerpuzzle solving

Description (written by the developer; not a statement by this register)

We don't know where it came from, or what it is, but we know what it wants: to hunt you. JANK is a survival horror asym, where every round one player is picked as Jank, and the rest are survivors. Survivors have a chance to be given a special role, which they can use to their advantage in the round. Survivors must complete puzzles to run down the timer to zero, all while avoiding Jank. BETA RELEASE, BUGS MAY BE PREVALENT SHUTDOWN = UPDATE Inspired by BEAR (Alpha) by Cheedaman (fire game go play it)

Last updated by the developer 12 May 2026, 06:15 UTC.

0
playing (measured 11 Aug 2026, 01:03 UTC)
17,831
lifetime visits
60%
liked (68 👍 / 46 👎)
400
favourites (22.4 per 1k visits)
2 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Pet Pack
300 R$
2x Jankz
240 R$
2x Map Vote
120 R$
2x Jank Chance
120 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome14,615 · 0.00% win
One of Many · welcome5,582 · 0.00% win
Parkour Master · progression2,836 · 0.00% win
Win as Jank · progression1,865 · 0.00% win
Win as a Survivor · progression1,792 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

596059.516 August 2026 — 59 % liked5 September 2026 — 60 % liked16 August 20265 September 2026
2 measurements spanning 20 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 59–60 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Sept 2026, 15:3760+1
16 Aug 2026, 15:3359first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.