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drag a couch across town

drag a couch across town

A Roblox experience owned by Wild Wild Worlds.

SimulatorENphysics simulationrelocation taskcooperative

Description (written by the developer; not a statement by this register)

You have been assigned a basic relocation task. Transport one couch safely across the city. Maintain control at all times and minimize disruptions to public infrastructure. PRESS LIKE FOR UPDATES 👍

Last updated by the developer 17 May 2026, 00:00 UTC.

0
playing (measured 12 Aug 2026, 14:50 UTC)
2,264
lifetime visits
19%
liked (3 👍 / 13 👎)
13
favourites (5.7 per 1k visits)
2 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 14:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
499 R$
Deluxe Couch Skins
399 R$
Winner Celebration Pack
199 R$
2× Cash Forever
199 R$
Sprint Boost Forever
149 R$
Iron Grip Forever
149 R$
Quick Recovery Forever
129 R$
Premium Contract Reroll
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Grand Theft Couch · other378 · 0.00% win
Moving Violation · other62 · 0.00% win
Road Sofa Supremacy · other0 · 0.00% win
First Vehicle Unlocked · progression0 · 0.00% win
Vehicular Couchslaughter · other0 · 0.00% win
Assault with a Sectional · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

192019.518 August 2026 — 20 % liked28 August 2026 — 19 % liked18 August 202628 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 19–20 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 18:3419-1
18 Aug 2026, 18:0420first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.