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Summer Village Tycoon

Summer Village Tycoon

A Roblox experience owned by Noob Studios Labs.

TycoonENvillage buildingrebirth mechanicsprogression

Description (written by the developer; not a statement by this register)

🏔️ Welcome to Summer Village Tycoon! ☀️ It’s time to build your own cozy village surrounded by mountains! Start small and expand your village to unlock powerful rebirth rewards, fun tools, and so much more. 💰 400+ Buttons to Unlock ⏳ Hours of Progression 🔁 Rebirth for Powerful Boosts 🏆 Tons of Badges to Collect 2026-05-26 ⚖️ Major early game rebalancing for smoother progression and a more fun experience! 2026-04-30 ➕ 100+ New Buttons Added 📈 The World Has Grown (30%+) ⚖️ Early & Mid Game Rebalanced ✨ Lobby Visual Update Build, expand, and grow your cozy Village! Favorite & Follow for updates! Leave a like if you enjoy the game, and be sure to join the group for the latest games and updates!

Last updated by the developer 6 Aug 2026, 14:13 UTC.

7
playing (measured 10 Aug 2026, 15:08 UTC)
341,271
lifetime visits
83%
liked (1,419 👍 / 282 👎)
23,981
favourites (70.3 per 1k visits)
2 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:088first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Build
399 R$
2X Currency
299 R$
Hoverboard
79 R$
Super Speed Coil
39 R$
Super Jump Coil
29 R$
Starter Pack
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome234,521 · 100.0% win
Button 1 · other224,024 · 100.0% win
The Fire Hut · other136,550 · 100.0% win
First Floor · progression48,761 · 54.1% win
The Hotel · other20,437 · 15.7% win
The WaterFall · other16,762 · 12.8% win
The First Cabin · other12,072 · 9.8% win
The Second Cabin · other8,741 · 9.8% win
The Stables · progression5,916 · 7.9% win
The Market · other5,123 · 6.9% win
ATV Shop · other4,055 · 3.9% win
The Garage · other3,547 · 2.9% win
First Rebirth · progression2,435 · 1.0% win
The Mine · other2,076 · 2.0% win
The Mountain Pond · other1,799 · 2.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8315 August 2026 — 83 % liked25 August 2026 — 83 % liked4 September 2026 — 83 % liked14 September 2026 — 83 % liked24 September 2026 — 83 % liked4 October 2026 — 83 % liked14 October 2026 — 83 % liked24 October 2026 — 83 % liked15 August 202624 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 04:0683no change
14 Oct 2026, 04:0583no change
4 Oct 2026, 04:0583no change
24 Sept 2026, 04:0383no change
14 Sept 2026, 02:2083no change
4 Sept 2026, 02:1983no change
25 Aug 2026, 00:2083no change
15 Aug 2026, 00:1683first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.