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Tower Together (2 Players)

Tower Together (2 Players)

A Roblox experience owned by PaoDiBatata.

ObbyENco-optower climbprivate server

Tower Together (2 Players) is an obby experience created on 2026-03-02. It features 52 stages and supports two-player gameplay. The experience has accumulated 1,873,618 lifetime visits and 173,537 favorites. Currently, 54 users are playing. The like percentage stands at 62%. Tags include easy, fun, mega hard, impossible, teamwork, and friends.

Description (written by the developer; not a statement by this register)

FREE PRIVATE SERVERS!! (invite ur friend to ur private server so u can play just you and him) 🚩Stage Count : 52 🎁JOIN THIS GROUP TO MEGA PRIZES!🎁 https://www.roblox.com/communities/431998386/PaoDiBatata Tags: easy fun mega hard impossible, team work, 2 players, friends, obby with friends, tower

Last updated by the developer 12 Jun 2026, 03:09 UTC.

54
playing (measured 10 Aug 2026, 14:51 UTC)
1,873,618
lifetime visits
63%
liked (226 👍 / 133 👎)
180,314
favourites (96.2 per 1k visits)
2 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:5168first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Fuse Bomb (OP)
399 R$
Rainbow Flying Carpet
399 R$
One Hit Deadly Sword
249 R$
Quadruple Jump (OP)
199 R$
Rainbow Super Coil (Super Speed + Super Jump)
179 R$
Freeze Ray Gun (OP)
149 R$
(OP) Grapple Hook!
149 R$
One Hit Laser Gun
149 R$
Become VIP Player
99 R$
Speed Coil (Run Super Fast)
79 R$
Gravity Coil (Jump Higher)
79 R$
Double Jump (OP)
49 R$
Spider Morph
29 R$
Jenna Morph
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To The Game!! · welcome1,230,236 · 100.0% win
05 · other741,724 · 89.5% win
10 · other364,538 · 47.4% win
15 · other216,222 · 33.3% win
20 · other122,108 · 23.9% win
25 · other79,796 · 18.5% win
30 · other61,037 · 13.3% win
35 · other42,083 · 8.8% win
40 · other28,255 · 4.5% win
Beated The Game!! · progression22,825 · 3.0% win
45 · other22,106 · 3.2% win
50 · other19,694 · 2.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

626362.514 August 2026 — 62 % liked24 August 2026 — 63 % liked14 August 202624 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–63 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 10:3363+1
14 Aug 2026, 10:3262first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.