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Tower Together (2 Players)

Tower Together (2 Players)

A Roblox experience owned by PaoDiBatata.

ObbyENco-optower climbprivate server

Tower Together (2 Players) is an obby experience created on 2026-03-02. It features 52 stages and supports two-player gameplay. The experience has accumulated 1,873,618 lifetime visits and 173,537 favorites. Currently, 54 users are playing. The like percentage stands at 62%. Tags include easy, fun, mega hard, impossible, teamwork, and friends.

Description (written by the developer; not a statement by this register)

FREE PRIVATE SERVERS!! (invite ur friend to ur private server so u can play just you and him) 🚩Stage Count : 52 🎁JOIN THIS GROUP TO MEGA PRIZES!🎁 https://www.roblox.com/communities/431998386/PaoDiBatata Tags: easy fun mega hard impossible, team work, 2 players, friends, obby with friends, tower

Last updated by the developer 12 Jun 2026, 03:09 UTC.

54
playing (measured 10 Aug 2026, 14:51 UTC)
1,873,618
lifetime visits
65%
liked (255 👍 / 140 👎)
189,412
favourites (101.1 per 1k visits)
2 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:5168first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Fuse Bomb (OP)
399 R$
Rainbow Flying Carpet
399 R$
One Hit Deadly Sword
249 R$
Quadruple Jump (OP)
199 R$
Rainbow Super Coil (Super Speed + Super Jump)
179 R$
Freeze Ray Gun (OP)
149 R$
(OP) Grapple Hook!
149 R$
One Hit Laser Gun
149 R$
Become VIP Player
99 R$
Gravity Coil (Jump Higher)
79 R$
Speed Coil (Run Super Fast)
79 R$
Double Jump (OP)
49 R$
Spider Morph
29 R$
Jenna Morph
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To The Game!! · welcome1,294,296 · 100.0% win
05 · other775,297 · 100.0% win
10 · other381,626 · 62.6% win
15 · other227,406 · 44.4% win
20 · other129,367 · 27.8% win
25 · other84,795 · 19.8% win
30 · other64,928 · 17.4% win
35 · other44,875 · 13.1% win
40 · other29,961 · 7.0% win
Beated The Game!! · progression24,235 · 6.7% win
45 · other23,397 · 6.4% win
50 · other20,858 · 4.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

626563.514 August 2026 — 62 % liked24 August 2026 — 63 % liked3 September 2026 — 63 % liked13 September 2026 — 64 % liked23 September 2026 — 64 % liked3 October 2026 — 64 % liked13 October 2026 — 64 % liked23 October 2026 — 65 % liked14 August 202623 October 2026
8 measurements spanning 70 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–65 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 13:0165+1
13 Oct 2026, 13:0064no change
3 Oct 2026, 12:5364no change
23 Sept 2026, 12:5264no change
13 Sept 2026, 12:4864+1
3 Sept 2026, 12:4763no change
24 Aug 2026, 10:3363+1
14 Aug 2026, 10:3262first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.