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My Unboxing Brainrots📦

My Unboxing Brainrots📦

A Roblox experience owned by Exply Unboxing.

TycoonENbrainrot memeidle clickerlucky block

My Unboxing Brainrots📦 is a tycoon experience created on 2026-03-02. It has accumulated 1,544,069 lifetime visits and 94,615 favorites. Currently, 11 users are playing. The game holds a 96% like percentage. The description outlines mechanics involving eggs, hatching Brainrots, and upgrading for rarer items.

Description (written by the developer; not a statement by this register)

A game where your Brainrots open Lucky Blocks to make Money!🍀 HOW TO PLAY: 🥚 Buy eggs and hatch RARE Brainrots 👑 Place Brainrots to start producing items 💸 Sell the items to earn $$$ 🚀 Upgrade your Brainrots and unlock even RARER eggs 👥 Join the group for bonuses and updates 👍 Like the game to support us! 🐣 DON'T FORGET YOUR EGGS HATCH OFFLINE!!! 🐣 👑 Can you discover the rarest mutated Brainrot in the game?

Last updated by the developer 24 May 2026, 18:44 UTC.

11
playing (measured 10 Aug 2026, 18:03 UTC)
1,544,069
lifetime visits
96%
liked (3,501 👍 / 161 👎)
100,052
favourites (64.8 per 1k visits)
2 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:037first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Divine Mutation Luck✨
499 R$
Insane Egg Hatch Luck
249 R$
VIP
249 R$
Insane Mutation Luck
199 R$
Egg Hatch Luck
69 R$
Mutation Luck
69 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome669,427 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9614 August 2026 — 96 % liked24 August 2026 — 96 % liked3 September 2026 — 96 % liked13 September 2026 — 96 % liked23 September 2026 — 96 % liked3 October 2026 — 96 % liked13 October 2026 — 96 % liked23 October 2026 — 96 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 14:3796no change
13 Oct 2026, 14:3696no change
3 Oct 2026, 14:3596no change
23 Sept 2026, 14:3496no change
13 Sept 2026, 14:2096no change
3 Sept 2026, 14:1996no change
24 Aug 2026, 12:0396no change
14 Aug 2026, 12:0296first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.