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My Unboxing Brainrots📦

My Unboxing Brainrots📦

A Roblox experience owned by Exply Unboxing.

TycoonENbrainrot memeidle clickerlucky block

My Unboxing Brainrots📦 is a tycoon experience created on 2026-03-02. It has accumulated 1,544,069 lifetime visits and 94,615 favorites. Currently, 11 users are playing. The game holds a 96% like percentage. The description outlines mechanics involving eggs, hatching Brainrots, and upgrading for rarer items.

Description (written by the developer; not a statement by this register)

A game where your Brainrots open Lucky Blocks to make Money!🍀 HOW TO PLAY: 🥚 Buy eggs and hatch RARE Brainrots 👑 Place Brainrots to start producing items 💸 Sell the items to earn $$$ 🚀 Upgrade your Brainrots and unlock even RARER eggs 👥 Join the group for bonuses and updates 👍 Like the game to support us! 🐣 DON'T FORGET YOUR EGGS HATCH OFFLINE!!! 🐣 👑 Can you discover the rarest mutated Brainrot in the game?

Last updated by the developer 24 May 2026, 18:44 UTC.

11
playing (measured 10 Aug 2026, 18:03 UTC)
1,544,069
lifetime visits
96%
liked (3,501 👍 / 161 👎)
100,052
favourites (64.8 per 1k visits)
2 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:037first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Divine Mutation Luck✨
499 R$
Insane Egg Hatch Luck
249 R$
VIP
249 R$
Insane Mutation Luck
199 R$
Egg Hatch Luck
69 R$
Mutation Luck
69 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome669,427 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9614 August 2026 — 96 % liked24 August 2026 — 96 % liked3 September 2026 — 96 % liked13 September 2026 — 96 % liked23 September 2026 — 96 % liked3 October 2026 — 96 % liked13 October 2026 — 96 % liked23 October 2026 — 96 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 14:3796no change
13 Oct 2026, 14:3696no change
3 Oct 2026, 14:3596no change
23 Sept 2026, 14:3496no change
13 Sept 2026, 14:2096no change
3 Sept 2026, 14:1996no change
24 Aug 2026, 12:0396no change
14 Aug 2026, 12:0296first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.