[UPD]π₯CLASH SHOOTERS
A Roblox experience owned by Sigma - Studios.
ShooterENThird-Person ShooterClash SquadCompetitive PvP
[UPD]π₯CLASH SHOOTERS is a shooter experience created on 2026-03-02. It has accumulated 1,314,523 lifetime visits and 51,322 favorites. The current like percentage stands at 76. Currently, zero users are playing the game. The description highlights a new update featuring Clash Squad as the core gameplay mode, a new map, and faster matchmaking mechanics for third-person shooter combat.
Description (written by the developer; not a statement by this register)
π CODES β’ Go to the Disc channel (u know where) β’ Enter the code and unlock a weapon (up to Legendary tier!) π₯ NEW UPDATE β’ Clash Squad is now the core gameplay mode! β’ New map for faster and more intense fights! β’ Faster matchmaking! ββββββββββββββββββ π₯ WELCOME TO CLASH SHOOTERS OUTPLAY. OUTBUILD. OUTSHOOT. β’ Clash Shooters is a fast-paced Third-Person Shooter (TPS) built for intense PvP and tactical arena combat. β’ Land insane hypershots, hit clean flicks, and dominate every fight using true third-person perspective. Every match rewards positioning, movement, and smarter plays. β’ From sniper duels to one-tap fights, skill is everything. GAME FEATURES π₯ True 3rd Shooter gameplay π₯ Instant wall building for clutch plays π Clash Squad mode - queue up to 4v4 π Like, favorite and join the group for more! β οΈ Cheaters will be permanently banned. Tags: TPS, TPP, FPS, PvP, Arena Shooter, Combat Arena, Gloo Wall, Tactical Shooter, Competitive, 4v4, Ranked, Sniper, One Tap
Last updated by the developer 31 Mar 2026, 06:43 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 19:35 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.