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[💣DUELS] Timebomb

[💣DUELS] Timebomb

A Roblox experience owned by Rainy Creations!.

MinigamesENbomb passing1v1/2v2/3v3chaotic duels

[💣DUELS] Timebomb is a minigame created on 2026-03-02. It currently has 107 players online. The experience has accumulated 743,748 lifetime visits and 26,249 favorites. Its like percentage is 58. The game features 1v1, 2v2, and 3v3 bomb-based duels.

Description (written by the developer; not a statement by this register)

Welcome to [💣DUELS] Timebomb! 💥 A ticking bomb is given to one player — pass it to your opponents before it goes off! Dodge, run, and outsmart the enemy team in chaotic duels where every second counts! [Q, B Button] - Dash Heavily inspired by: Timebomb Duels [Alpha] (Customs Community) Maps rework is currently in progress Tags: 1v1, 2v2, 3v3, Bomb, Timebomb, Duels

Last updated by the developer 3 Aug 2026, 01:49 UTC.

80
playing (measured 21 Aug 2026, 20:54 UTC)
814,083
lifetime visits
57%
liked (640 👍 / 482 👎)
34,197
favourites (42.0 per 1k visits)
2 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

809989.510 August 2026 — 99 players21 August 2026 — 80 players10 August 202621 August 2026
2 measurements spanning 11 days, net -19. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–102 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5480-19
10 Aug 2026, 13:5299first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
399 R$
Divine Burst
199 R$
Freeze
199 R$
Soul Spiral
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome456,389 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

575857.514 August 2026 — 58 % liked21 August 2026 — 58 % liked24 August 2026 — 57 % liked3 September 2026 — 57 % liked14 August 20263 September 2026
4 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–58 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 19:1657no change
24 Aug 2026, 18:5257-1
21 Aug 2026, 20:5458no change
14 Aug 2026, 18:5158first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.