[💣DUELS] Timebomb
A Roblox experience owned by Rainy Creations!.
MinigamesENbomb passing1v1/2v2/3v3chaotic duels
[💣DUELS] Timebomb is a minigame created on 2026-03-02. It currently has 107 players online. The experience has accumulated 743,748 lifetime visits and 26,249 favorites. Its like percentage is 58. The game features 1v1, 2v2, and 3v3 bomb-based duels.
Description (written by the developer; not a statement by this register)
Welcome to [💣DUELS] Timebomb! 💥 A ticking bomb is given to one player — pass it to your opponents before it goes off! Dodge, run, and outsmart the enemy team in chaotic duels where every second counts! [Q, B Button] - Dash Heavily inspired by: Timebomb Duels [Alpha] (Customs Community) Maps rework is currently in progress Tags: 1v1, 2v2, 3v3, Bomb, Timebomb, Duels
Last updated by the developer 3 Aug 2026, 01:49 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 21 Aug 2026, 20:54 | 80 | -19 |
| 10 Aug 2026, 13:52 | 99 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 19:16 | 57 | no change |
| 24 Aug 2026, 18:52 | 57 | -1 |
| 21 Aug 2026, 20:54 | 58 | no change |
| 14 Aug 2026, 18:51 | 58 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.