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Duck Duck (Tag) 🦆

Duck Duck (Tag) 🦆

A Roblox experience owned by Quack Quack Co..

Social & hangoutENtaghot potatocustomization

Created in 2026, Duck Duck (Tag) 🦆 is a social hangout experience on Roblox with over 19.1 million lifetime visits. It records 92 playing now, a like rating of 89%, 149,385 favourites.

Description (written by the developer; not a statement by this register)

Hot potato with Ducks in a race full of chaos and betrayal run fast, pass the pressure, and don't get GOOSED! 🦆 💥 Geese Chase Ducks. Ducks Avoid Geese. Last Duck Standing WINS! 🍞 Earn Bread by Playing Games of Duck Duck, Completing Quests, and Achievements! 🎁 Spend Bread to Unlock Accessories and Bundles to Customize Your Duck! 👑 300+ Unique Accessories to Unlock, Trade, and Collect! 🤩 BILLIONS of Unique Combinations to Create Custom Looks for Your Duck! 📱🖥️ Play on PC, Mobile, Tablet & Console! 🔥Like the game and join our community for exclusive perks and rewards!

Last updated by the developer 12 Sept 2026, 05:05 UTC.

92
playing (measured 21 Sept 2026, 08:50 UTC)
19,159,331
lifetime visits
89%
liked (59,410 👍 / 7,697 👎)
181,369
favourites (9.5 per 1k visits)
2 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

923,5681,83031 August 202621 September 2026
500 measurements spanning 21 days, net -246. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
21 Sept 2026, 08:5092-24
21 Sept 2026, 07:50116-28
21 Sept 2026, 06:50144-19
21 Sept 2026, 05:50163-7
21 Sept 2026, 04:50170-69
21 Sept 2026, 03:50239-23
21 Sept 2026, 02:50262-87
21 Sept 2026, 01:50349-13
21 Sept 2026, 00:50362+2
20 Sept 2026, 23:50360-6
20 Sept 2026, 22:50366+3
20 Sept 2026, 21:50363-17
20 Sept 2026, 20:50380-53
20 Sept 2026, 19:50433-57
20 Sept 2026, 18:50490+15
20 Sept 2026, 17:50475-35
20 Sept 2026, 16:50510-30
20 Sept 2026, 15:50540+37
20 Sept 2026, 14:50503+66
20 Sept 2026, 13:50437first reading

Concurrent players at each of our measurements (insert-on-change).

On the Roblox charts

#44 Top trending

Growth

2886574421 August 202626 October 2026
184 measurements spanning 66 days, net -19. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 19–95 and does not start at zero.
Measurement log — every rank on Top trending count we have recorded, most recent 20 of 184
Measured (UTC)Rank on Top trendingChange
26 Oct 2026, 07:2544no change
26 Oct 2026, 06:2544-1
26 Oct 2026, 05:2545no change
26 Oct 2026, 04:2545-13
13 Oct 2026, 20:2558no change
13 Oct 2026, 19:2558no change
13 Oct 2026, 18:2558no change
13 Oct 2026, 17:2558+2
13 Oct 2026, 16:2556no change
13 Oct 2026, 15:2556no change
13 Oct 2026, 14:2556no change
13 Oct 2026, 13:2556no change
13 Oct 2026, 12:2556no change
13 Oct 2026, 11:2556+4
13 Oct 2026, 10:2552+2
13 Oct 2026, 09:2550+1
13 Oct 2026, 08:2549+3
13 Oct 2026, 07:2546-3
13 Oct 2026, 06:2549no change
13 Oct 2026, 05:2549first reading

Position on Roblox’s top trending sort over time (global/desktop). Lower is higher up the chart.

Monetization — game passes

VIP
349 R$
Wear+
249 R$
Extra Emote Slots
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

New Duckling · welcome16,020,422 · 100.0% win
Crackin' Open11,954,792 · 100.0% win
Waddle On · welcome10,724,379 · 100.0% win
Fully Feathered · collection8,971,696 · 100.0% win
Golden Goose · collection4,674,601 · 63.0% win
Lucky Duck · other4,371,277 · 31.1% win
Duck-O-Lantern Unlocked! · collection1,863,783 · 10.7% win
Halloween Quest! · progression421,496 · 4.4% win
Candy Collector! · collection97,385 · 7.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

89919013 August 202622 October 2026
737 measurements spanning 70 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 737
Measured (UTC)% likedChange
22 Oct 2026, 19:0189no change
12 Oct 2026, 19:0089no change
2 Oct 2026, 18:5389no change
22 Sept 2026, 18:5389no change
21 Sept 2026, 08:5089no change
21 Sept 2026, 07:5089no change
21 Sept 2026, 06:5089no change
21 Sept 2026, 05:5089no change
21 Sept 2026, 04:5089no change
21 Sept 2026, 03:5089no change
21 Sept 2026, 02:5089no change
21 Sept 2026, 01:5089no change
21 Sept 2026, 00:5089no change
20 Sept 2026, 23:5089no change
20 Sept 2026, 22:5089no change
20 Sept 2026, 21:5089no change
20 Sept 2026, 20:5089no change
20 Sept 2026, 19:5089no change
20 Sept 2026, 18:5089no change
20 Sept 2026, 17:5089first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
9 October 2026
Roblox entity thumbnail
28 August 2026
Roblox entity thumbnail
21 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.