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Escape Penguin for Brainrots

Escape Penguin for Brainrots

A Roblox experience owned by Arch Studios 4.0.

TycoonENbrainrotidleescape

Description (written by the developer; not a statement by this register)

👋 Welcome to Escape Penguin for Brainrots ⚡Run fast and collect powerful Brainrots! 👟 Train your speed to escape from Penguin Knockouts! 😎 Unlock new zones and discover rare Brainrots! 💸 Upgrade your Brainrots to earn more cash! 💰 Rebirth to become even faster! 💤🤑 Your BRAINROTS earn cash OFFLINE! 👍 Like the game and join the group for FREE EXOTIC BRAINROT!

Last updated by the developer 18 Apr 2026, 07:47 UTC.

0
playing (measured 10 Aug 2026, 15:50 UTC)
207,709
lifetime visits
89%
liked (380 👍 / 45 👎)
14,542
favourites (70.0 per 1k visits)
2 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Pro Pack
149 R$
Starter Pack
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

+1 Knockout! · other133,822 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8915 August 2026 — 89 % liked25 August 2026 — 89 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 04:1989no change
15 Aug 2026, 04:0689first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.