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Final Shot 🎯 [UPDATE]

Final Shot 🎯 [UPDATE]

A Roblox experience owned by Solstice Developers.

ShooterENbattle royalefast-paced shooterone-shot mechanics

Description (written by the developer; not a statement by this register)

Be the last man standing and eliminate your opponents! 🎯 Eliminate other players instantly with one shot! 🔥 Super fast movement for satisfying gameplay 🔫 Unlock new weapons & flex on your friends 💻 [PC] - Ctrl or C to Slide - Left click to Shoot - Right click to Aim 🎮 [Controller] - B or Circle to Slide - R2 to Shoot - L2 to Aim 📱 [Mobile] - On screen tap controls for everything

Last updated by the developer 6 Aug 2026, 16:00 UTC.

0
playing (measured 10 Aug 2026, 14:23 UTC)
161,490
lifetime visits
63%
liked (100 👍 / 59 👎)
430
favourites (2.7 per 1k visits)
2 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:230first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to Final Shot! · welcome104,782 · 80.0% win
Kill an opponent · other79,742 · 80.0% win
Kill 3 opponents · other58,496 · 80.0% win
Open a Crate! · collection20,665 · 0.00% win
MVP · other17,751 · 80.0% win
Level 5 · progression14,508 · 80.0% win
Level 10 · progression2,029 · 0.00% win
Level 15 · progression341 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6315 August 2026 — 63 % liked4 September 2026 — 63 % liked15 August 20264 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–64 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 08:2063no change
15 Aug 2026, 06:3663first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.