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Turkish Chat 💬

Turkish Chat 💬

A Roblox experience owned by Lord Stüdyo.

Social & hangoutTRsocial hangoutroleplayturkish community

Description (written by the developer; not a statement by this register)

💬 Turkish Chat Game Welcome to the highest quality chat environment in Turkey! 🇹🇷 👋 Chat Game is a game where you can talk to your friends and do a lot of fun activities. Meet new people, make friends, have fun, and write your own story! 🎉 🗣️ Chat with real players 🎭 Role-playing & fun environment 🔄 Constantly updated content 🌟 Community-focused experience Become part of our community and join us! 💖 🔗 Our Roblox Group: https://www.roblox.com/communities/900552475/Lord-St-dyo#!/ Your support is very valuable to us! 💎 Don't forget to like and add the game to your favorites! ⭐ 🏷️ Tags: Turkish, Turkish Chat, Chat, Roleplay, RP, Turkish Game, Social, Friendship, Role Playing, Turkish, Conversation, Entertainment, Active, New, Lord Studio, Chat, Social, Laugh, Hangout, Friendly

Last updated by the developer 8 Aug 2026, 13:10 UTC.

0
playing (measured 14 Aug 2026, 09:46 UTC)
9,424
lifetime visits
77%
liked (30 👍 / 9 👎)
11
favourites (1.2 per 1k visits)
2 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 09:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ELİT
399 R$
RADYO
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,038 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

77797817 August 2026 — 79 % liked27 August 2026 — 77 % liked17 August 202627 August 2026
2 measurements spanning 10 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 11:2077-2
17 Aug 2026, 11:1679first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.