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[UPD] +1 Speed Evolve Tower

[UPD] +1 Speed Evolve Tower

A Roblox experience owned by Onion Chopping.

SimulatorENevolutiontower climbingspeed mechanics

[UPD] +1 Speed Evolve Tower is a simulator experience created on 2026-03-03. The game has recorded 853,600 lifetime visits and holds 1,442 favorites. Currently, zero users are playing. The title maintains a 75% like percentage. It features gameplay elements including speed increases, evolution mechanics, and tower climbing for upgrades.

Description (written by the developer; not a statement by this register)

⚡ +1 Speed Evolution Tower How to play: 🏃 Every step increases your speed 🧬 Evolve to unlock boosts, faster speeds, and new animals 🗼 Climb the tower to access stronger and better upgrades 💨 Reach insane speeds and master control to beat harder stages Tags: obby, speed, simulator, parkour, progression, rebirth, fun

Last updated by the developer 3 Jul 2026, 04:59 UTC.

0
playing (measured 10 Aug 2026, 14:05 UTC)
853,600
lifetime visits
75%
liked (401 👍 / 131 👎)
1,442
favourites (1.7 per 1k visits)
3 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

16x Speed
299 R$
Magic Carpet
299 R$
OP Slap Hand
179 R$
8x Speed
179 R$
Laser Gun
179 R$
Grappling Hook
99 R$
Void Treadmill [OP]
99 R$
4x Speed
79 R$
2x Speed
19 R$
VIP
19 R$
1.5x Speed
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

7514 August 2026 — 75 % liked3 September 2026 — 75 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 18:5175no change
14 Aug 2026, 16:4975first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.