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[🩸V3] Naruto Incremental

[🩸V3] Naruto Incremental

A Roblox experience owned by CXM Studios.

RacingENNarutoIncrementalRPG

Description (written by the developer; not a statement by this register)

βš”οΈ NARUTO INCREMENTAL [V2] βš”οΈ The Ultimate Text-Based Ninja RPG! 🌊 20 STORY ARCS: From Land of Waves to Shibai Otsutsuki 🩸 20+ CLANS: 7 rarities with unique Kekkei Genkai πŸ‘Š 30+ JUTSU: Master Taijutsu, Ninjutsu, and Genjutsu πŸ”₯ 5 NATURES: Fire, Water, Earth, Wind, and Lightning 🧘 FEATURES: Meditation, Bloodlines, and Rebirth for stat boosts πŸ“¦ GEAR: 130+ items across 7 rarities πŸ† CONTENT: Missions, Upgrades, and Achievements πŸ”₯ NEW CODE AT 100 LIKES! πŸ”₯ πŸ‘ Like the game to help us reach the goal and unlock a new code! 🎁 ACTIVE CODES β€’ `NEWARCS` β€” 500K Ryo, 100K XP, 50 Stat Points β€’ `SUMMONING` β€” 250K Ryo, 50K XP, 25 Stat Points β€’ `PARRYTIME` β€” 150K Ryo, 30 Stat Points β€’ `TEAMWORK` β€” 300K Ryo, 75K XP β€’ `THX4PLAYING` β€” 1M Ryo, 200K XP, 75 Stat Points πŸ‘₯ JOIN THE GROUP FOR 5Γ— RYO & EXP! ⭐ Favorite the game to follow development!

Last updated by the developer 15 Jul 2026, 18:51 UTC.

0
playing (measured 10 Aug 2026, 17:35 UTC)
495,742
lifetime visits
79%
liked (1,957 πŸ‘ / 512 πŸ‘Ž)
3,517
favourites (7.1 per 1k visits)
3 March 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

VIP
399 R$
AutoFarm
299 R$
Premium
299 R$
CombatSpeed
249 R$
ExtraJutsuSlot
249 R$
LuckBoost
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

7914 August 2026 β€” 79 % liked24 August 2026 β€” 79 % liked3 September 2026 β€” 79 % liked13 September 2026 β€” 79 % liked24 September 2026 β€” 79 % liked4 October 2026 β€” 79 % liked14 October 2026 β€” 79 % liked24 October 2026 β€” 79 % liked14 August 202624 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 00:5279no change
14 Oct 2026, 00:5179no change
4 Oct 2026, 00:4979no change
24 Sept 2026, 00:4979no change
13 Sept 2026, 23:2179no change
3 Sept 2026, 23:0879no change
24 Aug 2026, 21:1779no change
14 Aug 2026, 21:1679first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.