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Jump To Meet Stranger Things

Jump To Meet Stranger Things

A Roblox experience owned by Citro x Un.

SimulatorENStranger ThingsJumpingRPG

Jump To Meet Stranger Things is a simulator experience created on March 3, 2026. The game has accumulated 1,203,239 lifetime visits and currently has 41 players online. It holds 3,641 favorites and maintains a 95% like percentage. The experience focuses on jumping mechanics and character interactions within the Stranger Things theme.

Description (written by the developer; not a statement by this register)

👋 Welcome to Jump To Meet Stranger Things! 🔝 Jump to the Stranger Things characters and meet them! 💰 Claim awesome rewards! 🚀 Upgrade your jump, speed, and cash multiplier and progress further! 👍 Like the game and join the group to support the developers!

Last updated by the developer 4 Mar 2026, 06:01 UTC.

41
playing (measured 10 Aug 2026, 14:47 UTC)
1,203,239
lifetime visits
95%
liked (3,793 👍 / 182 👎)
3,831
favourites (3.2 per 1k visits)
3 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:4780first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flying Carpet
749 R$
Sword
399 R$
Slap Hand
199 R$
Gravity Coil
149 R$
Speed Coil
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9514 August 2026 — 95 % liked24 August 2026 — 95 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 14:2095no change
14 Aug 2026, 14:1995first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.