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(Small update) Rooms: Minus

(Small update) Rooms: Minus

A Roblox experience owned by Mspace project of zenith.

HorrorENhorrorjumpscareunderconstruction

Description (written by the developer; not a statement by this register)

IMPORTANT!!: this game contains flashing lights (jumpcares of course) if you have epilepsy or are sensitive to flashing lights i HIGHLY RECOMMEND not to play this game made by mainly 5 developers this project is likely made for fun game is underconstruction expect lots of bugs‼‼ original rooms by nicorocks5555 Game icon by HAPPYMurban

Last updated by the developer 9 Aug 2026, 08:53 UTC.

0
playing (measured 20 Aug 2026, 19:23 UTC)
2,529
lifetime visits
73%
liked (22 👍 / 8 👎)
25
favourites (9.9 per 1k visits)
3 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Aug 2026, 19:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Z Donation👀
1,000 R$
Y Donation
500 R$
XD Donation
300 R$
W (Speed) Donation
200 R$
V Donation
100 R$
U Donation
50 R$
T Donation
10 R$
smol donation
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Begin · welcome204 · 0.00% win
A-50 · other108 · 0.00% win
A-100 · other82 · 0.00% win
A-150 · other53 · 0.00% win
A-200 · other49 · 0.00% win
A-350 · other34 · 0.00% win
The Lab · other33 · 0.00% win
A-250 · other32 · 0.00% win
What happend here? · other31 · 0.00% win
A-300 · other24 · 0.00% win
L-50 · other14 · 0.00% win
S-15012 · 0.00% win
There's more? · secret12 · 0.00% win
L-100 · other11 · 0.00% win
L-150 · other10 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.