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speed escape tower

speed escape tower

A Roblox experience owned by me owner here.

AdventureENcyborgescapetower

Description (written by the developer; not a statement by this register)

cyborg game

Last updated by the developer 19 May 2026, 01:23 UTC.

0
playing (measured 10 Aug 2026, 17:05 UTC)
271,837
lifetime visits
70%
liked (120 👍 / 51 👎)
28,975
favourites (106.6 per 1k visits)
3 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Vip qrtz
499 R$
ADMIN COMMANDS
499 R$
VIP
89 R$
2XMONEY
49 R$
Owner Admin Panel
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

707170.515 August 2026 — 71 % liked25 August 2026 — 71 % liked4 September 2026 — 70 % liked15 August 20264 September 2026
3 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 04:0670-1
25 Aug 2026, 02:0871no change
15 Aug 2026, 01:5371first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.