Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Diamond Incremental

Diamond Incremental

A Roblox experience owned by No Clue Games.

SimulatorENincrementalclickerrebirth

Description (written by the developer; not a statement by this register)

Welcome to Diamond Incremental! 💎 💎 Collect the Diamonds! 🚀 Upgrade for faster collecting! 🗺️ Unlock new Islands and Upgrades! 🍀 Get Lucky and find Rare Diamonds! 🔁 Rebirth to progress even faster! ❤️ Join the group for in game boosts! 🚀 👍 Leave a like and favorite the game! ⭐ ✨ Inspired by: Corn Incremental, Circle Grinding Incremental, Upgrade Tree Games, Melon Incremental Note: This game was made using a corn incremental template not melon incremental or sticks increment

Last updated by the developer 22 Apr 2026, 23:55 UTC.

0
playing (measured 11 Aug 2026, 04:30 UTC)
94,057
lifetime visits
87%
liked (1,051 👍 / 157 👎)
1,546
favourites (16.4 per 1k visits)
3 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2X Ascensions
399 R$
X2 Diamonds
149 R$
X2 Luck
99 R$
Double Rebirths
79 R$
X2 Walkspeed
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome54,526 · 0.00% win
1k Diamonds · collection17,344 · 0.00% win
Rebirth · progression9,245 · 0.00% win
Tier Up! · progression3,983 · 0.00% win
Supporter · other18 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.