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[TY ALL] elevating elevator

[TY ALL] elevating elevator

A Roblox experience owned by srek's.

Social & hangoutENR6hangoutanimations

Description (written by the developer; not a statement by this register)

not just an elevating elevator trust me you are now stuck in a classic R6 styled elevator that elevates infinitely either with some friends with some randoms or even with nobody! you may ask what do i do in this very cool elevating elevator? well… get bored and have fun HEHEHE! current animations: /a peterparker /a reanimated /a jumpstyle /a takethel /a defaultdance /a rickroll /a cleangroove /a kazotskykick /a seasantis /a idk /a thriller /a dab theres also: /sit please respect the Roblox TOS and do not be mean to others! FAQ: - the SFX buttons WILL NOT make the elevator stop at a floor - the elevator will NEVER stop - private server owners have admin commands - some things can sometimes be broken (very rare) UPD LOG: - settings UI added - more secrets to find - currency - more settings - coffee elevator, funny, chaos, hangout, classic, R6

Last updated by the developer 2 Aug 2026, 11:07 UTC.

0
playing (measured 14 Aug 2026, 23:20 UTC)
2,797
lifetime visits
89%
liked (51 👍 / 6 👎)
28
favourites (10.0 per 1k visits)
3 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 23:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN COMMANDS
54,321 R$
Glitchy Bat
3,000 R$
Golden Guns
250 R$
Gun
80 R$
Bat
30 R$
Teddy Bear
20 R$
Newspaper
10 R$
Cake
6 R$
Bloxy Cola
5 R$
Pizza
5 R$
Burger
5 R$
Taco
4 R$
Cookie
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

welcome · welcome1,433 · 0.00% win
MezoWorks · other340 · 0.00% win
duck · other135 · 0.00% win
rat · other109 · 0.00% win
invisible floor · secret72 · 0.00% win
backrooms · secret44 · 0.00% win
bob · other37 · 0.00% win
bobita · other35 · 0.00% win
thank you · other33 · 0.00% win
explosion · other26 · 0.00% win
cheese · secret24 · 0.00% win
atom's tower · progression23 · 0.00% win
bobo · secret23 · 0.00% win
alien · other20 · 0.00% win
UFO · secret14 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

89919018 August 2026 — 91 % liked27 September 2026 — 89 % liked18 August 202627 September 2026
2 measurements spanning 40 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Sept 2026, 18:1689-2
18 Aug 2026, 12:1691first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.