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[UPD 280+🔥] Danganronpa Outfits

[UPD 280+🔥] Danganronpa Outfits

A Roblox experience owned by Gohan's Cool Outfit Games.

RoleplayENDanganronpaCosplayAvatar Customization

Description (written by the developer; not a statement by this register)

😎 New Update at @150 Likes! 😎 Last Update Added: New Accessories, Nekomaru, Ibuki, Peko, Komaeda, Izuru and many more! Welcome to Danganronpa Outfits! 🗺️ Explore 280+ exclusive cosplays from the Danganronpa franchise, like Makoto Naegi, Monokuma, Enoshima Junko, Nagito Komaeda and more! 🛒Find designs inspired by characters like Makoto, Hajime, Junko, and use them in any Roblox game. 🛍️ Customize your avatar with outfits from the Danganronpa anime and games! ✅ Outfits are instantly added to your inventory for use across all roblox games! ⚠️ Alert: Some outfits are based on game characters, be mindful of spoilers! If you are a fan of Danganronpa then this is the right place for you! 🏷️ Tags: Outfit Shop , Outfit Store , Outfit Ideas , Danganronpa Outfits, Danganronpa, Monokuma, Catalog avatar, Fits , Matching Outfits , Makoto Naegi, Hajime Hinata, Kaede Akamatsu, Shuichi Saihara, Outfit Matching , Anime Outfits, Anime Fighters Simulator, Danganronpa cosplay, UGC, Roblox outfits

Last updated by the developer 8 Aug 2026, 21:22 UTC.

0
playing (measured 16 Aug 2026, 06:06 UTC)
29,150
lifetime visits
91%
liked (147 👍 / 14 👎)
1,413
favourites (48.5 per 1k visits)
3 March 2026
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 06:060first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome19,725 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

919291.516 August 2026 — 92 % liked26 August 2026 — 91 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 06:0791-1
16 Aug 2026, 06:0792first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.