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[UPD 280+๐Ÿ”ฅ] Danganronpa Outfits

[UPD 280+๐Ÿ”ฅ] Danganronpa Outfits

A Roblox experience owned by Gohan's Cool Outfit Games.

RoleplayENDanganronpaCosplayAvatar Customization

Description (written by the developer; not a statement by this register)

๐Ÿ˜Ž New Update at @150 Likes! ๐Ÿ˜Ž Last Update Added: New Accessories, Nekomaru, Ibuki, Peko, Komaeda, Izuru and many more! Welcome to Danganronpa Outfits! ๐Ÿ—บ๏ธ Explore 280+ exclusive cosplays from the Danganronpa franchise, like Makoto Naegi, Monokuma, Enoshima Junko, Nagito Komaeda and more! ๐Ÿ›’Find designs inspired by characters like Makoto, Hajime, Junko, and use them in any Roblox game. ๐Ÿ›๏ธ Customize your avatar with outfits from the Danganronpa anime and games! โœ… Outfits are instantly added to your inventory for use across all roblox games! โš ๏ธ Alert: Some outfits are based on game characters, be mindful of spoilers! If you are a fan of Danganronpa then this is the right place for you! ๐Ÿท๏ธ Tags: Outfit Shop , Outfit Store , Outfit Ideas , Danganronpa Outfits, Danganronpa, Monokuma, Catalog avatar, Fits , Matching Outfits , Makoto Naegi, Hajime Hinata, Kaede Akamatsu, Shuichi Saihara, Outfit Matching , Anime Outfits, Anime Fighters Simulator, Danganronpa cosplay, UGC, Roblox outfits

Last updated by the developer 8 Aug 2026, 21:22 UTC.

0
playing (measured 16 Aug 2026, 06:06 UTC)
29,150
lifetime visits
92%
liked (182 ๐Ÿ‘ / 15 ๐Ÿ‘Ž)
1,739
favourites (59.7 per 1k visits)
3 March 2026
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 06:060first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! ยท welcome23,235 ยท 100.0% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.

Like ratio over time

Growth

919291.516 August 2026 โ€” 92 % liked26 August 2026 โ€” 91 % liked5 September 2026 โ€” 92 % liked15 September 2026 โ€” 91 % liked25 September 2026 โ€” 92 % liked5 October 2026 โ€” 92 % liked15 October 2026 โ€” 92 % liked25 October 2026 โ€” 92 % liked16 August 202625 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between โ€” snapshots are recorded only when a count changes, so gaps mean โ€œno change observedโ€, never โ€œinterpolatedโ€. The vertical axis spans 91โ€“92 and does not start at zero.
Measurement log โ€” every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 06:1792no change
15 Oct 2026, 06:1692no change
5 Oct 2026, 06:1592no change
25 Sept 2026, 06:0892+1
15 Sept 2026, 06:0891-1
5 Sept 2026, 06:0792+1
26 Aug 2026, 06:0791-1
16 Aug 2026, 06:0792first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdโ€™s goodwill.