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🧱Cyberix3D

🧱Cyberix3D

A Roblox experience owned by Kittyckat Studios.

Sandbox & buildingENhorrorsandboxsurvival

Description (written by the developer; not a statement by this register)

⚠️🚨Recommended gamemode for your first playthrough is Survival mode.⚠️🚨 🧱🛠️Cyberix3D is a fun building experience on Roblox based off of the original Cyberix3D game engine, create anything you desire and have fun in Sandbox mode, or survive creepy monsters in Survival mode!🧱🛠️ ❗This is inspired by the niche underrated game creation engine named "Cyberix3D" this game uses textures, the name and also the logo from Cyberix3D. This is meant to be a horror/sandbox fangame of Cyberix3D but on Roblox. All credits go to the creators of Cyberix3D! Go check them out too if you want.❗ ❓Fun fact: In the games early versions, there was no matchmaking and the only mode available was Survival mode before it was removed and replaced by Sandbox, both are now playable as of the games transition to kittyckatstudios.❓ Also Inspired by Pixel Gun 3D & Garry's mod.

Last updated by the developer 11 Aug 2026, 18:02 UTC.

0
playing (measured 11 Aug 2026, 20:00 UTC)
810
lifetime visits
100%
liked (7 👍 / 0 👎)
10
favourites (12.3 per 1k visits)
3 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 20:000first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Survive 1 Night · progression25 · 0.00% win
Survive 5 Nights · progression18 · 0.00% win
Save Woodman · progression10 · 0.00% win
Survive 10 Nights · progression5 · 0.00% win
Survive 15 Nights · progression3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.