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[UPDATE] DOORS RNG 👁️

[UPDATE] DOORS RNG 👁️

A Roblox experience owned by Moowi's Little Corner.

SimulatorENRNGDoorsAuras

[UPDATE] DOORS RNG 👁️ is a simulator experience created on 2026-03-03. It has accumulated 1,291,761 lifetime visits and 5,007 favorites. Currently, 118 players are active. The title holds a 91% like percentage. The description mentions rolling entities and using codes.

Description (written by the developer; not a statement by this register)

⭐ Roll Entities from Doors and get Auras! ❤️ Join the Moowi's Little Corner group for Quick roll! 🛠️ Many things are subject to change, and some things may break. ⚠️ Best played at 6 graphics or higher! Credits in-game! 🎫 Use code "BUDDIES"

Last updated by the developer 18 Aug 2026, 20:13 UTC.

95
playing (measured 21 Aug 2026, 20:54 UTC)
1,340,492
lifetime visits
91%
liked (5,187 👍 / 518 👎)
9,834
favourites (7.3 per 1k visits)
3 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

95136115.510 August 2026 — 136 players21 August 2026 — 95 players10 August 202621 August 2026
2 measurements spanning 11 days, net -41. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–142 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5495-41
10 Aug 2026, 15:23136first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
249 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome654,474 · 53.5% win
It’s Just Beginning · welcome278,877 · 21.6% win
First Stay · welcome271,190 · 22.3% win
Welcome Back · welcome199,748 · 23.0% win
Group Member · social123,930 · 10.4% win
Rolling Fever · other113,735 · 10.8% win
Still Here · other88,008 · 8.7% win
Daily Routine · other43,198 · 7.3% win
Secret · secret38,547 · 4.4% win
REDACTED · other37,769 · 6.4% win
I’m Addicted To Doors RNG · other32,590 · 3.6% win
A Much More Doable Challenge · collection32,139 · 5.8% win
Long Stay · other27,231 · 3.5% win
A Furious Cocktail · collection25,288 · 4.6% win
GLITCH · collection21,867 · 3.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9114 August 2026 — 91 % liked21 August 2026 — 91 % liked24 August 2026 — 91 % liked3 September 2026 — 91 % liked13 September 2026 — 91 % liked23 September 2026 — 91 % liked3 October 2026 — 91 % liked13 October 2026 — 91 % liked23 October 2026 — 91 % liked14 August 202623 October 2026
9 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 15:5291no change
13 Oct 2026, 15:5191no change
3 Oct 2026, 15:5091no change
23 Sept 2026, 15:4991no change
13 Sept 2026, 15:2391no change
3 Sept 2026, 15:2191no change
24 Aug 2026, 13:5291no change
21 Aug 2026, 20:5491no change
14 Aug 2026, 13:5191first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.