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Scug Labs

Scug Labs

A Roblox experience owned by +]The Ascenders[+.

HorrorENhorrorsurvivalsci-fi

Description (written by the developer; not a statement by this register)

Scug labs Corp, the hellhole where once someone gets in, they'll never come back out. The artificial lights of the facility are blinding, you want out of this mess. You've been dropped at the top of the facility in one of the only safe bunkers left. These parasitic creatures take over the minds of those who were once pure, and turn them against us. The best you can do is to find the void fluid deep in the facility and ascend to set yourself free from the cycle of torture and near infinity. Trust no one, not even those who claim they're innocent. COMPUTER IS HIGHLY RECOMMENDED. IT IS PUBLISHED AND IN VERY EARLY ACCESS DUE TO ROBLOX BEING ROBLOX. Credits Videocult - Rain World, and the slugcats. Various people - stuff Mallow's Workshop - Slugcat accs Contagious Revival - Inspiration Sinner (@HarliRo) - Thumbnail NOTE: I used AI for the scripts in this game. Nearly everything in the game currently that was not mentioned here is made ENTIRELY by me.

Last updated by the developer 28 Jul 2026, 17:06 UTC.

0
playing (measured 16 Aug 2026, 20:23 UTC)
269
lifetime visits
83%
liked (5 👍 / 1 👎)
5
favourites (18.6 per 1k visits)
3 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 20:230first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

[CURRENTLY UNOBTAINABLE ] Ascension · progression0 · 0.00% win
Feral Beast · other0 · 0.00% win
Epik Fail · other0 · 0.00% win
[CURRENTLY UNOBTAINABLE] Rubicon · progression0 · 0.00% win
Lucky! · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.