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Would you rather but it happens 2

Would you rather but it happens 2

A Roblox experience owned by Pick a Door!.

SimulatorENinteractive choicechaos simulationdecision-based

Would you rather but it happens 2 is a simulator experience created on 2026-03-03. The game has recorded 17,897,952 lifetime visits and currently has 359 players online. It holds 25,956 favorites and maintains a 58% like percentage. The description highlights interactive choice-based gameplay mechanics.

Description (written by the developer; not a statement by this register)

Ever wondered what would really happen if you chose left or right? In this game, every Would You Rather choice becomes reality. 💥 Pick an option ⚡ Watch it instantly happen 😱 Survive the consequences From harmless fun to total chaos, your decisions shape the game. Choose wisely… or regret it. 👍 60,000 Likes for More Doors!

Last updated by the developer 9 Aug 2026, 13:05 UTC.

87
playing (measured 2 Sept 2026, 05:50 UTC)
19,421,138
lifetime visits
59%
liked (4,477 👍 / 3,120 👎)
39,573
favourites (2.0 per 1k visits)
3 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

87514300.510 August 20262 September 2026
275 measurements spanning 23 days, net -231. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 23–578 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 275
Measured (UTC)PlayersChange
2 Sept 2026, 05:5087-21
2 Sept 2026, 04:50108-22
2 Sept 2026, 03:50130-55
2 Sept 2026, 02:50185-12
2 Sept 2026, 01:50197-61
2 Sept 2026, 00:50258-6
1 Sept 2026, 23:50264+5
1 Sept 2026, 22:50259+13
1 Sept 2026, 21:50246-13
1 Sept 2026, 20:50259+19
1 Sept 2026, 19:50240-34
1 Sept 2026, 18:50274+14
1 Sept 2026, 17:50260-23
1 Sept 2026, 16:50283+42
1 Sept 2026, 15:50241-36
1 Sept 2026, 14:50277-30
1 Sept 2026, 13:50307+52
1 Sept 2026, 12:50255-8
1 Sept 2026, 11:50263+21
1 Sept 2026, 10:50242first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

admin commands!
3,499 R$
Sprint!
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

585958.513 August 20261 November 2026
283 measurements spanning 80 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 58–59 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 283
Measured (UTC)% likedChange
1 Nov 2026, 17:2259no change
22 Oct 2026, 17:1959+1
12 Oct 2026, 17:1858no change
2 Oct 2026, 17:1758no change
22 Sept 2026, 17:1658no change
12 Sept 2026, 17:1558no change
2 Sept 2026, 17:0858no change
2 Sept 2026, 05:5058no change
2 Sept 2026, 04:5058no change
2 Sept 2026, 03:5058no change
2 Sept 2026, 02:5058no change
2 Sept 2026, 01:5058no change
2 Sept 2026, 00:5058no change
1 Sept 2026, 23:5058no change
1 Sept 2026, 22:5058no change
1 Sept 2026, 21:5058no change
1 Sept 2026, 20:5058no change
1 Sept 2026, 19:5058no change
1 Sept 2026, 18:5058no change
1 Sept 2026, 17:5058first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.