Would you rather but it happens 2
A Roblox experience owned by Pick a Door!.
SimulatorENinteractive choicechaos simulationdecision-based
Would you rather but it happens 2 is a simulator experience created on 2026-03-03. The game has recorded 17,897,952 lifetime visits and currently has 359 players online. It holds 25,956 favorites and maintains a 58% like percentage. The description highlights interactive choice-based gameplay mechanics.
Description (written by the developer; not a statement by this register)
Ever wondered what would really happen if you chose left or right? In this game, every Would You Rather choice becomes reality. 💥 Pick an option ⚡ Watch it instantly happen 😱 Survive the consequences From harmless fun to total chaos, your decisions shape the game. Choose wisely… or regret it. 👍 60,000 Likes for More Doors!
Last updated by the developer 9 Aug 2026, 13:05 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 2 Sept 2026, 05:50 | 87 | -21 |
| 2 Sept 2026, 04:50 | 108 | -22 |
| 2 Sept 2026, 03:50 | 130 | -55 |
| 2 Sept 2026, 02:50 | 185 | -12 |
| 2 Sept 2026, 01:50 | 197 | -61 |
| 2 Sept 2026, 00:50 | 258 | -6 |
| 1 Sept 2026, 23:50 | 264 | +5 |
| 1 Sept 2026, 22:50 | 259 | +13 |
| 1 Sept 2026, 21:50 | 246 | -13 |
| 1 Sept 2026, 20:50 | 259 | +19 |
| 1 Sept 2026, 19:50 | 240 | -34 |
| 1 Sept 2026, 18:50 | 274 | +14 |
| 1 Sept 2026, 17:50 | 260 | -23 |
| 1 Sept 2026, 16:50 | 283 | +42 |
| 1 Sept 2026, 15:50 | 241 | -36 |
| 1 Sept 2026, 14:50 | 277 | -30 |
| 1 Sept 2026, 13:50 | 307 | +52 |
| 1 Sept 2026, 12:50 | 255 | -8 |
| 1 Sept 2026, 11:50 | 263 | +21 |
| 1 Sept 2026, 10:50 | 242 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 17:08 | 58 | no change |
| 2 Sept 2026, 05:50 | 58 | no change |
| 2 Sept 2026, 04:50 | 58 | no change |
| 2 Sept 2026, 03:50 | 58 | no change |
| 2 Sept 2026, 02:50 | 58 | no change |
| 2 Sept 2026, 01:50 | 58 | no change |
| 2 Sept 2026, 00:50 | 58 | no change |
| 1 Sept 2026, 23:50 | 58 | no change |
| 1 Sept 2026, 22:50 | 58 | no change |
| 1 Sept 2026, 21:50 | 58 | no change |
| 1 Sept 2026, 20:50 | 58 | no change |
| 1 Sept 2026, 19:50 | 58 | no change |
| 1 Sept 2026, 18:50 | 58 | no change |
| 1 Sept 2026, 17:50 | 58 | no change |
| 1 Sept 2026, 16:50 | 58 | no change |
| 1 Sept 2026, 15:50 | 58 | no change |
| 1 Sept 2026, 14:50 | 58 | no change |
| 1 Sept 2026, 13:50 | 58 | no change |
| 1 Sept 2026, 12:50 | 58 | no change |
| 1 Sept 2026, 11:50 | 58 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.