Would you rather but it happens 2
A Roblox experience owned by Pick a Door!.
SimulatorENinteractive choicechaos simulationdecision-based
Would you rather but it happens 2 is a simulator experience created on 2026-03-03. The game has recorded 17,897,952 lifetime visits and currently has 359 players online. It holds 25,956 favorites and maintains a 58% like percentage. The description highlights interactive choice-based gameplay mechanics.
Description (written by the developer; not a statement by this register)
Ever wondered what would really happen if you chose left or right? In this game, every Would You Rather choice becomes reality. 💥 Pick an option ⚡ Watch it instantly happen 😱 Survive the consequences From harmless fun to total chaos, your decisions shape the game. Choose wisely… or regret it. 👍 60,000 Likes for More Doors!
Last updated by the developer 9 Aug 2026, 13:05 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 2 Sept 2026, 05:50 | 87 | -21 |
| 2 Sept 2026, 04:50 | 108 | -22 |
| 2 Sept 2026, 03:50 | 130 | -55 |
| 2 Sept 2026, 02:50 | 185 | -12 |
| 2 Sept 2026, 01:50 | 197 | -61 |
| 2 Sept 2026, 00:50 | 258 | -6 |
| 1 Sept 2026, 23:50 | 264 | +5 |
| 1 Sept 2026, 22:50 | 259 | +13 |
| 1 Sept 2026, 21:50 | 246 | -13 |
| 1 Sept 2026, 20:50 | 259 | +19 |
| 1 Sept 2026, 19:50 | 240 | -34 |
| 1 Sept 2026, 18:50 | 274 | +14 |
| 1 Sept 2026, 17:50 | 260 | -23 |
| 1 Sept 2026, 16:50 | 283 | +42 |
| 1 Sept 2026, 15:50 | 241 | -36 |
| 1 Sept 2026, 14:50 | 277 | -30 |
| 1 Sept 2026, 13:50 | 307 | +52 |
| 1 Sept 2026, 12:50 | 255 | -8 |
| 1 Sept 2026, 11:50 | 263 | +21 |
| 1 Sept 2026, 10:50 | 242 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 1 Nov 2026, 17:22 | 59 | no change |
| 22 Oct 2026, 17:19 | 59 | +1 |
| 12 Oct 2026, 17:18 | 58 | no change |
| 2 Oct 2026, 17:17 | 58 | no change |
| 22 Sept 2026, 17:16 | 58 | no change |
| 12 Sept 2026, 17:15 | 58 | no change |
| 2 Sept 2026, 17:08 | 58 | no change |
| 2 Sept 2026, 05:50 | 58 | no change |
| 2 Sept 2026, 04:50 | 58 | no change |
| 2 Sept 2026, 03:50 | 58 | no change |
| 2 Sept 2026, 02:50 | 58 | no change |
| 2 Sept 2026, 01:50 | 58 | no change |
| 2 Sept 2026, 00:50 | 58 | no change |
| 1 Sept 2026, 23:50 | 58 | no change |
| 1 Sept 2026, 22:50 | 58 | no change |
| 1 Sept 2026, 21:50 | 58 | no change |
| 1 Sept 2026, 20:50 | 58 | no change |
| 1 Sept 2026, 19:50 | 58 | no change |
| 1 Sept 2026, 18:50 | 58 | no change |
| 1 Sept 2026, 17:50 | 58 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.