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🎨 Pixel Drawing

🎨 Pixel Drawing

A Roblox experience owned by CoolPixels.

Sandbox & buildingENpixel artcollaborative drawingcreative tools

Pixel Drawing is a sandbox-building experience created on 2019-01-06. The game has accumulated 21,665,066 lifetime visits and 32,691 favorites. It currently has 0 players online. The experience holds a 65% like percentage. Tags include art, pixel art, and drawing.

Description (written by the developer; not a statement by this register)

Join: https://www.roblox.com/groups/11421223 Welcome to Pixel Drawing! Here you can draw pixel art with your friends, make new friends, work on big projects, or improve your skills. Premium Benefits: - Premium drawing grid - Fill tool tags: art, pixel art, pixel drawing, drawing, premium, premium benefits, draw your best, draw, fun drawing game, free draw, guess the draw

Last updated by the developer 16 Jul 2026, 21:24 UTC.

0
playing (measured 10 Aug 2026, 17:19 UTC)
21,665,066
lifetime visits
65%
liked (6,185 👍 / 3,381 👎)
32,676
favourites (1.5 per 1k visits)
6 January 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:191first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Fill Tool
50 R$
Become a Supporter
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome8,334,660 · 100.0% win
Pixel Artist · other283,653 · 0.00% win
Infected · other281,788 · 0.00% win
You're a Winner! · other931 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6513 August 2026 — 65 % liked23 August 2026 — 65 % liked2 September 2026 — 65 % liked12 September 2026 — 65 % liked22 September 2026 — 65 % liked12 October 2026 — 65 % liked22 October 2026 — 65 % liked13 August 202622 October 2026
7 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 16:5265no change
12 Oct 2026, 16:5165no change
22 Sept 2026, 16:4865no change
12 Sept 2026, 16:4765no change
2 Sept 2026, 16:4565no change
23 Aug 2026, 16:3065no change
13 Aug 2026, 16:1865first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.