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Formula 2016 Racing

Formula 2016 Racing

A Roblox experience owned by Migz Racing Group.

RacingENFormula 2Racing LeagueVehicle Simulation

Description (written by the developer; not a statement by this register)

This game is meant to be a fun ro-racing league game with crazy crashes and good handling overall. NOTE: More tracks will be added to league mode and competitive mode! "Shift+P" for free cam. "E" for ERS activation. "Q" for DRS activation under certain conditions. PS5 Controls: ERS: Square DRS: Triangle Pace: Circle Xbox Controls: ERS: X DRS: Y Pace: B If you want to host your own races but don't have the admin gui, make a private server. This game is inspired by games made by Bubble studios.

Last updated by the developer 22 Aug 2026, 01:34 UTC.

0
playing (measured 22 Aug 2026, 03:03 UTC)
9,863
lifetime visits
73%
liked (750 👍 / 280 👎)
2,387
favourites (242.0 per 1k visits)
3 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 03:034first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ghost Car (Time Trial Mode Only)
200 R$
Support MIGZ
100 R$
Support MIGZ
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Meet the Chud · other4,111 · 0.80% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

73898122 August 2026 — 82 % liked1 September 2026 — 89 % liked11 September 2026 — 80 % liked21 September 2026 — 73 % liked1 October 2026 — 73 % liked11 October 2026 — 73 % liked21 October 2026 — 73 % liked22 August 202621 October 2026
7 measurements spanning 60 days, net -9. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
21 Oct 2026, 03:0573no change
11 Oct 2026, 03:0573no change
1 Oct 2026, 03:0573no change
21 Sept 2026, 03:0573-7
11 Sept 2026, 03:0480-9
1 Sept 2026, 03:0489+7
22 Aug 2026, 03:0482first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.