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😑 Crash Stairs!

😑 Crash Stairs!

A Roblox experience owned by Clxode Studios.

ObbyENparkourobstacle coursecompetitive climbing

Description (written by the developer; not a statement by this register)

πŸ‘‹ Welcome to 😑 Crash Stairs! ⚠️ Be cautious as you climb the stairs because other players may try to make it harder for you! The game restarts every 8 minutes, and your goal is to reach the top before everyone else to make it difficult for them instead! πŸ”΄ SHUTDOWN = UPDATE / BUG FIXES πŸ”΄ πŸ’– JOIN our group for special perks in-game: https://www.roblox.com/communities/16921986 [TAGS]: Crash Stairs, Walk Stairs, Walk 2000 Stairs, Walk, Climb, Stairs, 2000, Easy, Obby, Parkour, Escape, Admin

Last updated by the developer 7 Mar 2026, 04:49 UTC.

0
playing (measured 28 Aug 2026, 15:49 UTC)
1,727
lifetime visits
75%
liked (3 πŸ‘ / 1 πŸ‘Ž)
6
favourites (3.5 per 1k visits)
3 March 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
28 Aug 2026, 15:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Laser Gun
799 R$
Rocket Launcher
799 R$
Admin
699 R$
Infinite Jump Coil
699 R$
Jetpack
599 R$
Magic Carpet
499 R$
Steampunk Glove
499 R$
Taser
399 R$
Tommy Gun
349 R$
Grapple Hook
349 R$
Gravity Coil
149 R$
Speed Coil
129 R$
Boombox
49 R$
Heal Potion
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

PLAYED Β· welcome1,464 Β· 0.00% win
COMPLETED CRASH STAIRS Β· progression288 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.