Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Quicksand Game

Quicksand Game

A Roblox experience owned by Scroodles Studios.

Sandbox & buildingENphysics simulationsandboxleaderboard

Quicksand Game is a sandbox-building experience created on 2026-03-03. It features realistic quicksand physics within a forest setting. The title has accumulated 1,037,125 lifetime visits and 2,860 favorites. Currently, nine users are playing. The experience holds an 85% like percentage. Players earn points and levels to purchase items and climb the global leaderboard.

Description (written by the developer; not a statement by this register)

Realistic game about quicksand physics located in the middle of a forest. - Updates - New map Shop with points Levels Animals Mobile bug fixes in progress... You gain 2 points every 5 seconds & 1 level every 50 seconds. Points can buy items and points & levels can increase your place on the global leaderboard. Ctrl = Sprint (For PC Users) Tags (Ignore) Quicksand, sandbox, mud, physics, slime, test, lab, realism, realistic.

Last updated by the developer 12 Apr 2026, 00:55 UTC.

9
playing (measured 10 Aug 2026, 16:35 UTC)
1,037,125
lifetime visits
67%
liked (432 👍 / 212 👎)
3,649
favourites (3.5 per 1k visits)
3 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:357first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands [OP!]
499 R$
Boombox
99 R$
Magic Carpet [FLY!]
49 R$
2X Points
24 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Joined! · welcome485,412 · 100.0% win
Meet the Owner! · other1,529 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

67857614 August 2026 — 85 % liked24 August 2026 — 84 % liked13 September 2026 — 82 % liked23 September 2026 — 82 % liked3 October 2026 — 82 % liked13 October 2026 — 82 % liked23 October 2026 — 67 % liked14 August 202623 October 2026
7 measurements spanning 70 days, net -18. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 18:1667-15
13 Oct 2026, 18:0882no change
3 Oct 2026, 18:0782no change
23 Sept 2026, 18:0682no change
13 Sept 2026, 17:3182-2
24 Aug 2026, 15:3084-1
14 Aug 2026, 15:2385first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.