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100 Players Enter Stranger Things

100 Players Enter Stranger Things

A Roblox experience owned by Locked In Jumps.

RoleplayENStranger ThingsRoleplaySurvival

100 Players Enter Stranger Things is a roleplay experience created on 2026-03-04. The game has recorded 691,322 lifetime visits and holds 1,104 favorites. Currently, zero players are active. The experience maintains an 89% like percentage based on user feedback metrics.

Description (written by the developer; not a statement by this register)

👋 Welcome to 100 Players Enter Stranger Things! 🎭 Play as your favorite characters from Stranger Things like the Demogorgon! 👫 Work with 100 friends to get to the top and meet the characters! 💸 Upgrade your stats to progress further! 👍 Like the game to support the developers!

Last updated by the developer 6 Mar 2026, 22:48 UTC.

0
playing (measured 10 Aug 2026, 15:06 UTC)
691,322
lifetime visits
89%
liked (520 👍 / 62 👎)
1,104
favourites (1.6 per 1k visits)
4 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flying Carpet
749 R$
Sword
399 R$
Slap Hand
199 R$
Gravity Coil
149 R$
Speed Coil
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

8914 August 2026 — 89 % liked3 September 2026 — 89 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 20:3489no change
14 Aug 2026, 18:3289first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.