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[INFINITY TOWER] Re:Stairs

[INFINITY TOWER] Re:Stairs

A Roblox experience owned by Brian's Youtube Gang.

ObbyENinfinite climbingstat progressionleaderboard

[INFINITY TOWER] Re:Stairs is an obby experience created on 2026-03-04. The game has accumulated 608,657 lifetime visits and 7,710 favorites. Currently, one user is playing. The title holds a 94% like percentage. Players climb stairs to earn rewards and upgrade stats.

Description (written by the developer; not a statement by this register)

INFINITE TOWER IS HERE CLIMB FOREVER. CHOOSE BUFFS. REACH THE LEADERBOARD. RE:STAIRS Climb the endless stairs, earn rewards, upgrade your stats, and see how high you can go. Every run is a challenge. The higher you climb, the more you can earn. HOW TO PLAY: - Climb higher - Earn Insanity - Upgrade your speed and stamina - Unlock titles - Keep climbing Can you reach the top?

Last updated by the developer 10 Aug 2026, 00:13 UTC.

1
playing (measured 10 Aug 2026, 14:23 UTC)
608,657
lifetime visits
94%
liked (10,077 👍 / 690 👎)
7,749
favourites (12.7 per 1k visits)
4 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:231first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Authority Second Slot
299 R$
Lightning Trail
199 R$
VIP
199 R$
Reduced Shadow Chance
149 R$
Stairs Cutscene
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

🪜 500m Badge71,414 · 49.3% win
🪜 1000m Badge · progression41,834 · 25.8% win
🪜 1500m Badge · progression32,598 · 19.1% win
🪜 2000m Badge · progression28,547 · 16.5% win
🪜 2500m Badge · progression26,025 · 15.1% win
The Final Step · progression12,207 · 5.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9414 August 2026 — 94 % liked24 August 2026 — 94 % liked3 September 2026 — 94 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 21:3294no change
24 Aug 2026, 19:3694no change
14 Aug 2026, 19:3394first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.