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Build & Crash

Build & Crash

A Roblox experience owned by HappyBubble.

Sandbox & buildingENvehicle buildingphysics simulationcombat

Build & Crash is a sandbox building experience from 2026 with over 7.1 million lifetime visits. It records 97 playing now, a like rating of 91%, 394,997 favourites.

Description (written by the developer; not a statement by this register)

Build. Drive. Destroy. Dominate. 🔧 BUILD Craft any vehicle you can imagine — cars, tanks, jets, mechs, and more. Your workshop, your rules. 🏎️ DRIVE Take the wheel and feel the physics. Every terrain, every weight, every speed — real driving, real control. ⚙️ AUTOMATE Add moving turrets, rotating joints, and functional parts. Create machines that come alive. 💥 DESTROY Unleash your creations in brutal combat against monsters, bosses, and rival players. 🤝 SQUAD UP Team up with friends for epic boss fights and arena battles. Start your engines and dominate the arena!

Last updated by the developer 23 Sept 2026, 14:19 UTC.

97
playing (measured 23 Sept 2026, 19:50 UTC)
7,168,997
lifetime visits
91%
liked (17,227 👍 / 1,632 👎)
409,024
favourites (57.1 per 1k visits)
4 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

977774372 September 202623 September 2026
500 measurements spanning 21 days, net -247. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
23 Sept 2026, 19:5097-4
23 Sept 2026, 18:50101-13
23 Sept 2026, 17:50114-3
23 Sept 2026, 16:50117-3
23 Sept 2026, 15:50120-62
23 Sept 2026, 14:50182-36
23 Sept 2026, 13:50218-31
23 Sept 2026, 12:50249+7
23 Sept 2026, 11:50242+34
23 Sept 2026, 10:50208-11
23 Sept 2026, 09:50219+36
23 Sept 2026, 08:50183+4
23 Sept 2026, 07:50179+14
23 Sept 2026, 06:50165-21
23 Sept 2026, 05:50186-5
23 Sept 2026, 04:50191+21
23 Sept 2026, 03:50170+20
23 Sept 2026, 02:50150+1
23 Sept 2026, 01:50149-27
23 Sept 2026, 00:50176first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
199 R$
Elite Bundle
99 R$
Starter Bundle
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Apprentice Mechanic · other762 · 0.00% win
Skilled Mechanic · other191 · 0.00% win
Expert Mechanic · other93 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

919291.514 August 202623 October 2026
795 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–92 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 795
Measured (UTC)% likedChange
23 Oct 2026, 01:1991no change
13 Oct 2026, 01:1891no change
3 Oct 2026, 01:1791no change
23 Sept 2026, 19:5091no change
23 Sept 2026, 18:5091no change
23 Sept 2026, 17:5091no change
23 Sept 2026, 16:5091no change
23 Sept 2026, 15:5091no change
23 Sept 2026, 14:5091no change
23 Sept 2026, 13:5091no change
23 Sept 2026, 12:5091no change
23 Sept 2026, 11:5091no change
23 Sept 2026, 10:5091no change
23 Sept 2026, 09:5091no change
23 Sept 2026, 08:5091no change
23 Sept 2026, 07:5091no change
23 Sept 2026, 06:5091no change
23 Sept 2026, 05:5091no change
23 Sept 2026, 04:5091no change
23 Sept 2026, 03:5091first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.