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🚨 UPDATE – Knoxville State Roleplay [BETA]

🚨 UPDATE – Knoxville State Roleplay [BETA]

A Roblox experience owned by Knoxville State | Roleplay |.

RoleplayENrealismlaw enforcementcivilian

Description (written by the developer; not a statement by this register)

New civ car's πŸ‘Enjoying Knoxville State Roleplay? Leave a like to support ongoing development. πŸŒ† Welcome to Knoxville State Roleplay A Tennessee-inspired roleplay experience focused on realism, structure, and community-driven gameplay. πŸš” Choose Your Role Join law enforcement, emergency services, or live as a civilian and create your own story within the city. πŸ“’ Stay Updated Join our community platforms for announcements, testing opportunities, and upcoming features. 🐞 Bug Reports Found an issue? Please report it through our community channels so it can be resolved quickly. πŸ”„ Shutdown = Update or Refresh Founder Crome_Live

Last updated by the developer 5 Apr 2026, 08:12 UTC.

0
playing (measured 21 Aug 2026, 07:18 UTC)
1,065
lifetime visits
100%
liked (7 πŸ‘ / 0 πŸ‘Ž)
6
favourites (5.6 per 1k visits)
4 March 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 07:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Donation Pass
310 R$
Rifle Pass
220 R$
Pistol Pack
170 R$
Donation
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To Knoxville State Roleplay Β· welcome732 Β· 0.00% win
Beata Player Β· other173 Β· 0.00% win
You meat the OWNER Β· other46 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.