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Steal the Mall

Steal the Mall

A Roblox experience owned by Outplay Entertainment Ltd.

RoleplayENheiststealthroleplay

Steal the Mall is a roleplay experience created on 2026-03-04. It has 16,906,011 lifetime visits and 267 concurrent players. The game holds a 93% like percentage and 185,322 favorites.

Description (written by the developer; not a statement by this register)

NEW THIS UPDATE We've heard your feedback about valuable items in the lower floors and are making changes, including some new items. We're also adding a New Store! 🆕 New Tech store, accessible from the first floor 🖥️ Grab the new and expensive shop items GAMEPLAY 🛍️ Steal items from the mall ⭐ Gain XP for every steal and completing tasks 🚤 Level up your Mall Pass for awesome rewards 👮 Avoid the guards and steal from other players! 🔥 Check out the changing HOT ITEMS for bonus rewards! ⬆️ Use Kash to upgrade your character 🔮 Collect and equip unique customization options to your getaway car. 🥇 Boost your rewards and top the leaderboards with the best loadout! 😈 Be the best thief and become MOST WANTED Please note! 🚨 It’s all just fun and chaos, stealing in real life is never okay!

Last updated by the developer 28 Aug 2026, 09:10 UTC.

98
playing (measured 31 Aug 2026, 04:50 UTC)
17,327,531
lifetime visits
93%
liked (24,912 👍 / 1,916 👎)
194,583
favourites (11.2 per 1k visits)
4 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9828018910 August 202631 August 2026
226 measurements spanning 21 days, net -80. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–307 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 226
Measured (UTC)PlayersChange
31 Aug 2026, 04:5098-27
31 Aug 2026, 03:50125-21
31 Aug 2026, 02:50146-16
31 Aug 2026, 01:50162-12
31 Aug 2026, 00:50174-24
30 Aug 2026, 23:50198+14
30 Aug 2026, 22:50184-13
30 Aug 2026, 21:50197-15
30 Aug 2026, 20:50212+27
30 Aug 2026, 19:50185+6
30 Aug 2026, 18:50179-29
30 Aug 2026, 17:50208+12
30 Aug 2026, 16:50196-22
30 Aug 2026, 15:50218-20
30 Aug 2026, 14:50238+18
30 Aug 2026, 13:50220+32
30 Aug 2026, 12:50188+16
30 Aug 2026, 11:50172no change
30 Aug 2026, 10:50172-4
30 Aug 2026, 09:50176first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

UFO
500 R$
Golden Throne
200 R$
Gold Charm
100 R$
Pink Dart
100 R$
Sparkling Bundle
99 R$
Midnight Dart
50 R$
Bigger Bag
9 R$
Tasty Treats Charm
9 R$
Wild for Wildlife Charm
9 R$
Well Informed Charm
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Sporty 1 · other101,053 · 0.00% win
Let's Play 1 · welcome54,733 · 0.00% win
Sporty 2 · other31,216 · 0.00% win
Rags to Riches 1 · other21,222 · 0.00% win
Sporty 3 · other10,125 · 0.00% win
Let's Play 2 · other6,027 · 0.00% win
The Truth Is Elsewhere · other4,832 · 0.00% win
Rags to Riches 2 · other4,761 · 0.00% win
Let's Play 3 · other2,838 · 0.00% win
Music Maker 3 · other2,031 · 0.00% win
Rags to Riches: $$$ · progression1,756 · 0.00% win
Slapped by a Dev · other146 · 0.00% win
Music Maker 2 · progression0 · 0.00% win
Music Maker 1 · progression0 · 0.00% win
Fanum Tax 2 · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9313 August 20261 November 2026
233 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 233
Measured (UTC)% likedChange
1 Nov 2026, 17:5093no change
22 Oct 2026, 17:4993no change
12 Oct 2026, 17:4893no change
2 Oct 2026, 17:4793no change
22 Sept 2026, 17:4693no change
12 Sept 2026, 17:3693no change
2 Sept 2026, 17:3593no change
31 Aug 2026, 04:5093no change
31 Aug 2026, 03:5093no change
31 Aug 2026, 02:5093no change
31 Aug 2026, 01:5093no change
31 Aug 2026, 00:5093no change
30 Aug 2026, 23:5093no change
30 Aug 2026, 22:5093no change
30 Aug 2026, 21:5093no change
30 Aug 2026, 20:5093no change
30 Aug 2026, 19:5093no change
30 Aug 2026, 18:5093no change
30 Aug 2026, 17:5093no change
30 Aug 2026, 16:5093first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.