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Steal the Mall

Steal the Mall

A Roblox experience owned by Outplay Entertainment Ltd.

RoleplayENheiststealthroleplay

Steal the Mall is a roleplay experience created on 2026-03-04. It has 16,906,011 lifetime visits and 267 concurrent players. The game holds a 93% like percentage and 185,322 favorites.

Description (written by the developer; not a statement by this register)

NEW THIS UPDATE We've heard your feedback about valuable items in the lower floors and are making changes, including some new items. We're also adding a New Store! 🆕 New Tech store, accessible from the first floor 🖥️ Grab the new and expensive shop items GAMEPLAY 🛍️ Steal items from the mall ⭐ Gain XP for every steal and completing tasks 🚤 Level up your Mall Pass for awesome rewards 👮 Avoid the guards and steal from other players! 🔥 Check out the changing HOT ITEMS for bonus rewards! ⬆️ Use Kash to upgrade your character 🔮 Collect and equip unique customization options to your getaway car. 🥇 Boost your rewards and top the leaderboards with the best loadout! 😈 Be the best thief and become MOST WANTED Please note! 🚨 It’s all just fun and chaos, stealing in real life is never okay!

Last updated by the developer 25 Aug 2026, 12:55 UTC.

122
playing (measured 27 Aug 2026, 08:50 UTC)
17,221,568
lifetime visits
93%
liked (24,000 👍 / 1,839 👎)
187,026
favourites (10.9 per 1k visits)
4 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

10428019212210 August 202627 August 2026
134 measurements spanning 17 days, net -56. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–306 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 134
Measured (UTC)PlayersChange
27 Aug 2026, 08:50122-11
27 Aug 2026, 07:50133+29
27 Aug 2026, 06:50104-24
27 Aug 2026, 05:50128-12
27 Aug 2026, 04:50140+21
27 Aug 2026, 03:50119-24
27 Aug 2026, 02:50143-28
27 Aug 2026, 01:50171-4
27 Aug 2026, 00:50175-13
26 Aug 2026, 23:50188+11
26 Aug 2026, 22:50177-6
26 Aug 2026, 21:50183+8
26 Aug 2026, 20:50175-27
26 Aug 2026, 19:50202+22
26 Aug 2026, 18:50180-20
26 Aug 2026, 17:50200-15
26 Aug 2026, 16:50215-13
26 Aug 2026, 15:50228+22
26 Aug 2026, 14:50206+24
26 Aug 2026, 13:50182first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

UFO
500 R$
Golden Throne
200 R$
Pink Dart
100 R$
Gold Charm
100 R$
Sparkling Bundle
99 R$
Midnight Dart
50 R$
Bigger Bag
9 R$
Tasty Treats Charm
9 R$
Wild for Wildlife Charm
9 R$
Well Informed Charm
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Sporty 1 · other101,053 · 0.00% win
Let's Play 1 · welcome54,733 · 0.00% win
Sporty 2 · other31,216 · 0.00% win
Rags to Riches 1 · other21,222 · 0.00% win
Sporty 3 · other10,125 · 0.00% win
Let's Play 2 · other6,027 · 0.00% win
The Truth Is Elsewhere · other4,832 · 0.00% win
Rags to Riches 2 · other4,761 · 0.00% win
Let's Play 3 · other2,838 · 0.00% win
Music Maker 3 · other2,031 · 0.00% win
Rags to Riches: $$$ · progression1,756 · 0.00% win
Slapped by a Dev · other140 · 0.00% win
Fanum Tax 2 · progression0 · 0.00% win
Fanum Tax 3 · progression0 · 0.00% win
Music Maker 1 · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9313 August 202627 August 2026
134 measurements spanning 14 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 134
Measured (UTC)% likedChange
27 Aug 2026, 08:5093no change
27 Aug 2026, 07:5093no change
27 Aug 2026, 06:5093no change
27 Aug 2026, 05:5093no change
27 Aug 2026, 04:5093no change
27 Aug 2026, 03:5093no change
27 Aug 2026, 02:5093no change
27 Aug 2026, 01:5093no change
27 Aug 2026, 00:5093no change
26 Aug 2026, 23:5093no change
26 Aug 2026, 22:5093no change
26 Aug 2026, 21:5093no change
26 Aug 2026, 20:5093no change
26 Aug 2026, 19:5093no change
26 Aug 2026, 18:5093no change
26 Aug 2026, 17:5093no change
26 Aug 2026, 16:5093no change
26 Aug 2026, 15:5093no change
26 Aug 2026, 14:5093no change
26 Aug 2026, 13:5093first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.