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[New] Animal Valley

[New] Animal Valley

A Roblox experience owned by Chefs Kiss Games.

SimulatorENanimal simulationfarmingmutation collection

Description (written by the developer; not a statement by this register)

Welcome to Animal Valley! 🐔 Grow all kinds of animals from babies to adults. 🔍 Discover rare mutations. 🥛 Harvest resources and grow your farm. [🌱 Animals Grow Offline! 🌱] [⚒️ This game is in Early Access, new animals, mutations, and more will continue being added. ⚒️]

Last updated by the developer 6 Aug 2026, 06:27 UTC.

0
playing (measured 20 Aug 2026, 05:08 UTC)
18,624
lifetime visits
59%
liked (20 👍 / 14 👎)
100
favourites (5.4 per 1k visits)
4 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Aug 2026, 05:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Large Pens
399 R$
Double Harvest
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

New Journey · welcome15,865 · 0.00% win
I can do it too! · welcome8,572 · 0.00% win
My First Harvest · progression5,142 · 0.00% win
Rancher I · progression445 · 0.00% win
Scientist I · collection268 · 0.00% win
Rancher II · progression92 · 0.00% win
Scientist II · collection71 · 0.00% win
Trader I · collection43 · 0.00% win
Rancher III · progression20 · 0.00% win
Trader II · progression4 · 0.00% win
Rancher IV · progression3 · 0.00% win
Scientist III · collection1 · 0.00% win
Trader III · progression1 · 0.00% win
Scientist V · collection0 · 0.00% win
Trader IV · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.