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Robotic Revenge [NIGHT 3⚙️]

Robotic Revenge [NIGHT 3⚙️]

A Roblox experience owned by Beanie Studio :).

HorrorENhorrorsurvivalbeta

Description (written by the developer; not a statement by this register)

This is a beta version, so there would be many things what will be change in the final version! Try to avoid your new nightmares, that someone bring to you every night 👁️ Discover what happened, to a group of friends, that started as a joke but it turned going really, but really wrong ⚙️ Survive night after night to discover the truth 👀 MOBILE: Flaslight - Button Crouch - Button PC: Flaslight - F Crouch - Crtl

Last updated by the developer 9 Aug 2026, 03:14 UTC.

0
playing (measured 10 Aug 2026, 17:52 UTC)
5,499
lifetime visits
80%
liked (8 👍 / 2 👎)
5
favourites (0.9 per 1k visits)
4 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:520first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome3,954 · 0.00% win
Meeting Romayo.Exe · secret258 · 0.00% win
Meeting Rorez.Exe · progression162 · 0.00% win
Meeting Roblut.Exe · secret19 · 0.00% win
Night 1 Survived · progression8 · 0.00% win
Meeting BigBot.Exe · other6 · 0.00% win
Meeting Minibots.Exe · progression6 · 0.00% win
Meeting Momaster.Exe · secret6 · 0.00% win
Night 2 Survived · progression5 · 0.00% win
Meeting Moclown.Exe · other5 · 0.00% win
Meeting Momask.Exe · other5 · 0.00% win
Meeting MiniTrio.Exe · other5 · 0.00% win
Night 3 Survived · progression2 · 0.00% win
Meeting ??? · other0 · 0.00% win
Meeting ??? · secret0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.