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[🌸] Sakura Laser Tower

[🌸] Sakura Laser Tower

A Roblox experience owned by FRIENDS IMRAN.

ObbyIDobstacle courseparkourjapanese theme

[🌸] Sakura Laser Tower is an obby experience created on 2026-03-04. The game currently has 0 players online. It has accumulated 1,631,555 lifetime visits and 1,829 favorites. The title holds an 80% like percentage. The description highlights pink laser obstacles and various movement mechanics within a Japanese-themed tower structure.

Description (written by the developer; not a statement by this register)

🌸 SAKURA LASER TOWER 🌸 Can you reach the top? Masuk ke tower bertema bunga sakura yang indah dan calming, tapi jangan tertipu… di dalamnya penuh laser pink yang menantang! 💗⚡ Lompat, lari, dan hindari rintangan sambil menikmati suasana Japanese Sakura Tower yang unik. ✨ Features: 💗 Pink Laser Obstacles 🔵 Blue Coil (Super Jump) 🔴 Red Coil (Super Speed) 🧶 Magic Carpet 🫧 Bubble Gun ⬆️ Custom Jump Button Settings 🌸 Tower ini dibuat untuk fun, challenge, dan bermain bersama teman. Coba lihat apakah kamu bisa menyelesaikan tower sampai puncak! 🏆 Badge tersedia untuk pemain yang berhasil mencapai akhir tower! 👍 Like & Favorite game ini jika kamu suka tower ini!

Last updated by the developer 12 May 2026, 19:54 UTC.

0
playing (measured 10 Aug 2026, 13:52 UTC)
1,631,555
lifetime visits
79%
liked (247 👍 / 65 👎)
1,857
favourites (1.1 per 1k visits)
4 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 13:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP (FLY)
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

🌸 Sakura Visitor · welcome1,017,228 · 100.0% win
🏆 Blossom Champion · progression141,516 · 8.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

798079.514 August 2026 — 80 % liked24 August 2026 — 80 % liked3 September 2026 — 79 % liked14 August 20263 September 2026
3 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 13:5279-1
24 Aug 2026, 11:3280no change
14 Aug 2026, 11:3180first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.