Boinkz! [ALPHA] v2.1
A Roblox experience owned by Worried Productions (ROBLOX).
SurvivalENroguelikesurvivalmultiplayer
Description (written by the developer; not a statement by this register)
Clarification: Boinkz is being developed by one man. It will NOT be stuck in an ALPHA purgatory, and does have a [RELEASE] state in mind, alongside an endgoal. The hub area features a [ROADMAP] for a handful of features coming soon. Suggestions and ideas of (nearly) any kind are always welcome in our community server listed under the game! --- In this game, you need to avoid an explosive BOINK! By yourself, or with friends. Engage in a 1-8 player Roguelike experience where you: 💣 Survive an onslaught of bombs of varying gimmicks! 🌟 Collect Powpows to purchase Blessings to help counter the rising difficulty. 📜 Complete additional Bounties to earn Funpowder and even MORE Powpows! 👟 Reach flow state with a custom made Movement System for Boinkz! Boinkz is a passion side-project started solely by me, Zyler. Thank you for playing, good luck out there!
Last updated by the developer 10 Aug 2026, 21:25 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 21:35 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 25 Aug 2026, 06:04 | 96 | no change |
| 15 Aug 2026, 06:04 | 96 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.