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Boinkz! [ALPHA] v2.1

Boinkz! [ALPHA] v2.1

A Roblox experience owned by Worried Productions (ROBLOX).

SurvivalENroguelikesurvivalmultiplayer

Description (written by the developer; not a statement by this register)

Clarification: Boinkz is being developed by one man. It will NOT be stuck in an ALPHA purgatory, and does have a [RELEASE] state in mind, alongside an endgoal. The hub area features a [ROADMAP] for a handful of features coming soon. Suggestions and ideas of (nearly) any kind are always welcome in our community server listed under the game! --- In this game, you need to avoid an explosive BOINK! By yourself, or with friends. Engage in a 1-8 player Roguelike experience where you: 💣 Survive an onslaught of bombs of varying gimmicks! 🌟 Collect Powpows to purchase Blessings to help counter the rising difficulty. 📜 Complete additional Bounties to earn Funpowder and even MORE Powpows! 👟 Reach flow state with a custom made Movement System for Boinkz! Boinkz is a passion side-project started solely by me, Zyler. Thank you for playing, good luck out there!

Last updated by the developer 10 Aug 2026, 21:25 UTC.

0
playing (measured 10 Aug 2026, 21:35 UTC)
172,501
lifetime visits
96%
liked (3,048 👍 / 132 👎)
9,282
favourites (53.8 per 1k visits)
4 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Bigger Lobbies
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

ALPHA Player · other72,531 · 100.0% win
SUPPORTER · other747 · 12.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9615 August 2026 — 96 % liked25 August 2026 — 96 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 06:0496no change
15 Aug 2026, 06:0496first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.