Forsaken Project Null
A Roblox experience owned by Vocal Void Studios.
HorrorENhorrorasymmetric multiplayersurvival
Description (written by the developer; not a statement by this register)
THIS GAME IS IN ALPHA. EXPECT CHANGES, BUGS, AND UNFINISHED CONTENT. You were never meant to come back. Yet every retry pulls you deeper into the same broken cycle. Enter a fractured world where familiar figures return in unfamiliar ways. Some may help you, some may hunt you, and some may become something far worse. Each round changes the outcome, but nothing is ever guaranteed. SURVIVORS: Work together, complete the objectives, and survive until the timer reaches zero. Every retry is another chance, but not a promise. KILLERS: Hunt them down. Break their hope. Make sure no survivor escapes the cycle. Once you enter, the loop begins again. And in this place, you are not just trapped. You are forsaken. Please like and favorite the game for future updates, characters, and skins.
Last updated by the developer 10 Aug 2026, 00:52 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:36 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.