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twilight fashion house.

twilight fashion house.

A Roblox experience owned by TWILIGHT FASHION HOUSE..

RoleplayENfashionroleplay2000s theme

Description (written by the developer; not a statement by this register)

Welcome to the fashion house -- 🍧 We are a Roblox Fashion community who recreates real life 2000's shows! Come on! Join in! 🪷

Last updated by the developer 10 Aug 2026, 16:48 UTC.

2
playing (measured 13 Aug 2026, 09:45 UTC)
4,281
lifetime visits
96%
liked (23 👍 / 1 👎)
39
favourites (9.1 per 1k visits)
5 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 09:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation 1900
1,900 R$
Donation 700
700 R$
Donation 600
600 R$
Executive Rank
500 R$
Donation 350
350 R$
Donation 200
200 R$
Party Host [Prove] your purchase]
100 R$
Donation 100R
100 R$
Donation 50R
50 R$
Donation 25R
25 R$
test 3 Robux
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Quiz Completed! · other55 · 0.00% win
Find all the hats! · collection20 · 0.00% win
Found Secret Button! · secret17 · 0.00% win
Magic Book Found! · collection17 · 0.00% win
V.I.P Badge Gained! · other13 · 0.00% win
Exclusive Nametag · other11 · 0.00% win
Bucket (Token Shop) · collection10 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

919693.518 August 2026 — 91 % liked7 September 2026 — 92 % liked17 September 2026 — 93 % liked27 September 2026 — 95 % liked7 October 2026 — 96 % liked18 August 20267 October 2026
5 measurements spanning 50 days, net +5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
7 Oct 2026, 05:4896+1
27 Sept 2026, 05:4795+2
17 Sept 2026, 02:2393+1
7 Sept 2026, 02:2292+1
18 Aug 2026, 02:0491first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.