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My Brainrot Card Binder

My Brainrot Card Binder

A Roblox experience owned by SuperLootify Studio.

TycoonENcard collectiontycoonbrainrot meme

Description (written by the developer; not a statement by this register)

Welcome to My Brainrot Card Binder 🃏Collect & Earn & Upgrade 🎁Open card packs 📖Store them in your binder 💵Generate money from your cards 🗂️Buy better packs and build your collection ⚙️Use machine to buy cards automatically 📔Collect different binder decos 👍Like and join the group! Tags: Brainrot Card, Collections, Collector, Tycoon Code: 1000Gold; Welcome; 100Likes New code at 500 likes

Last updated by the developer 6 Aug 2026, 07:24 UTC.

2
playing (measured 10 Aug 2026, 15:36 UTC)
331,193
lifetime visits
89%
liked (430 👍 / 51 👎)
989
favourites (3.0 per 1k visits)
5 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:362first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Collect
299 R$
Double EXP
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome186,001 · 100.0% win
Common Pack · collection167,815 · 100.0% win
Uncommon Pack124,636 · 100.0% win
Rare Pack · collection96,387 · 100.0% win
Equip a Binder Deco · other54,805 · 100.0% win
Epic Pack · collection51,779 · 100.0% win
Void Card · collection50,575 · 75.2% win
Legendary Pack · collection19,571 · 30.6% win
Set a Machine · other14,379 · 25.3% win
Collect 5 Binder Decos · collection9,366 · 15.4% win
Collect 5 Rainbow Cards · collection1,115 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8915 August 2026 — 89 % liked25 August 2026 — 89 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 00:3789no change
15 Aug 2026, 00:2289first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.