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[🎙️] Lite Voice

[🎙️] Lite Voice

A Roblox experience owned by NT+ Studios.

Social & hangoutENsocial hubvoice chatrelaxing

Description (written by the developer; not a statement by this register)

[🎙️] Lite Voice Lite Voice is still in development, but it already opens its doors to those who want to live a light, beautiful, and welcoming social experience within Roblox. 🌿 A place made for conversation, exploration, and creating beautiful memories. In the middle of a small town full of charm, nature, and special details, every street, square, and environment was designed to transform simple encounters into unique moments. 🎧 Talk and connect with new people 🏘️ Explore a countryside-inspired setting ☕ Enjoy a calm and welcoming atmosphere 🎶 Participate in special events, music, and experiences ✨ Create friendships, stories, and memorable moments 📱 Available in: 💻 PC 📱 Mobile 🥽 VR 🎮 Console Enter, invite your friends, stroll around the city, and discover the lighter, more beautiful, and more social side of Lite Voice. Lite Voice • More than just a map, an experience.

Last updated by the developer 10 Aug 2026, 03:04 UTC.

0
playing (measured 11 Aug 2026, 20:01 UTC)
10,475
lifetime visits
84%
liked (77 👍 / 15 👎)
82
favourites (7.8 per 1k visits)
5 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 20:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Vip
200 R$
BoomBox
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to lite voice · welcome776 · 60.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8417 August 2026 — 84 % liked27 August 2026 — 84 % liked17 August 202627 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 09:4684no change
17 Aug 2026, 09:3884first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.