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[UPD] MOUNT WHYNO

[UPD] MOUNT WHYNO

A Roblox experience owned by WHYNO COMMUNITY.

AdventureIDclimbingrealisticexploration

Description (written by the developer; not a statement by this register)

[UPD VIEW] 🏔️ MOUNT WHYNO – Realistic Adventure Experience Selamat datang di MOUNT WHYNO, sebuah map petualangan dengan nuansa realistis yang menghadirkan pengalaman mendaki yang seru dan menantang! 🌿 Mulailah perjalananmu dari Pos 1 dan jelajahi jalur demi jalur yang penuh rintangan hingga mencapai Pos 16 (Summit). Setiap pos memiliki tantangan unik—mulai dari jalur curam, akar hutan yang melilit, hingga jalur berbatu yang menguji ketahananmu. Sepanjang perjalanan, kamu akan dimanjakan dengan: ✨ Pemandangan realistis seperti hutan lebat, tebing tinggi, dan kabut pegunungan 📸 Spot foto menarik di berbagai titik yang cocok untuk mengabadikan momen 🌄 Atmosfer alam yang immersive untuk pengalaman santai maupun eksplorasi serius Nikmati perjalanan santai bersama teman, berburu foto aesthetic, atau menantang diri mencapai puncak—MOUNT WHYNO adalah tempat yang sempurna! 🔥 Apakah kamu siap mencapai summit?

Last updated by the developer 10 Aug 2026, 17:17 UTC.

0
playing (measured 11 Aug 2026, 00:33 UTC)
68,688
lifetime visits
90%
liked (458 👍 / 53 👎)
519
favourites (7.6 per 1k visits)
5 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP TAKE ALL PROMO OPENING
10 R$
COIL KINYIS (2XSPEED)
5 R$
Advance Boombox
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9015 August 2026 — 90 % liked14 September 2026 — 90 % liked24 October 2026 — 90 % liked15 August 202624 October 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 20:1690no change
14 Sept 2026, 16:3090no change
15 Aug 2026, 14:4790first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.