[RELEASE] Demon Slayer Incremental
A Roblox experience owned by Survive Homelander Community.
SimulatorENanimedemon-slayerincremental
Description (written by the developer; not a statement by this register)
Begin your journey as a weak recruit and rise through the ranks to become a legendary Demon Slayer. Train your body and mind to increase Strength, Agility, Vitality, Lung Capacity, and Concentration. Every upgrade multiplies your power and pushes you closer to greatness. 🌊 Unlock Breathing Styles Master powerful breathing techniques that dramatically boost your training and combat ability. 🗡️ Upgrade Your Nichirin Blade Forge stronger swords that increase your power and efficiency. 👹 Defeat Demons Fight increasingly dangerous demons to earn rewards and prove your strength. 🏆 Rise Through the Ranks Climb from a low-level slayer all the way to Hashira, the strongest warriors in the Corps. ✨ Collect Relics & Traits Find rare items and traits that massively boost your growth. 📈 True Incremental Progression Every upgrade stacks. Every stat multiplies. Watch your power skyrocket. Train harder. Grow stronger. Slay demons. Can you become the strongest Demon Slayer?
Last updated by the developer 29 Mar 2026, 14:03 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:48 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 4 Sept 2026, 03:22 | 78 | no change |
| 15 Aug 2026, 01:08 | 78 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.