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[⚔️] Blade Arena

[⚔️] Blade Arena

A Roblox experience owned by after class.

Fighting & PvPENsword combatPvPcombo mechanics

Description (written by the developer; not a statement by this register)

⚔️ Pick your weapon. Cut through everyone. Fast paced sword PvP with real combos. Land the first hit → 3 hits guaranteed → the 4th sends them FLYING. Parry, build your streak, and unlock abilities — including BLADE STORM at 20 kills. 🎲 Round Modifiers: ONE-SHOT • VAMPIRE • RANDOM WEAPON • LOW GRAVITY • CLASH 🗡️ 30+ weapons to unlock 🔥 Streak powers at 5 / 10 / 15 / 20 kills 👊 Boss Mode — team up and take down the boss 🎵 Unique music for every mode 🏆 Level up for exclusive rewards 🎁 Daily login rewards 🎮 PC: Click Attack • R Heavy • Q Dash • F Parry • E / T / G / Z Abilities 📱 Mobile: Full on-screen controls 🔴 Cheating = permanent ban 👍 Join the group for free rewards!

Last updated by the developer 2 Aug 2026, 21:20 UTC.

16
playing (measured 12 Aug 2026, 03:07 UTC)
157,996
lifetime visits
75%
liked (134 👍 / 44 👎)
774
favourites (4.9 per 1k visits)
5 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 03:074first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ULTIMATE BUNDLE
1,499 R$
Elemental Trio Pack 🔥
199 R$
VIP 💎
199 R$
Emote Pack
149 R$
Aura Pack 🔥
99 R$
Void Finishers💀
99 R$
Electro Twin Pack ⚡
99 R$
2x Cash 💰
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome70,105 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

73757415 August 2026 — 73 % liked25 August 2026 — 74 % liked4 September 2026 — 75 % liked14 September 2026 — 74 % liked24 September 2026 — 75 % liked4 October 2026 — 75 % liked14 October 2026 — 75 % liked24 October 2026 — 75 % liked15 August 202624 October 2026
8 measurements spanning 70 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 11:1875no change
14 Oct 2026, 11:1775no change
4 Oct 2026, 11:1775no change
24 Sept 2026, 11:1675+1
14 Sept 2026, 08:3574-1
4 Sept 2026, 08:3275+1
25 Aug 2026, 07:0874+1
15 Aug 2026, 07:0873first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.