Yellowstone
A Roblox experience owned by Wild Roleplayers.
SimulatorENanimal simulationnatureroleplay
Yellowstone is a simulator experience created on 2019-01-06. It has accumulated 15,783,560 lifetime visits and 155,226 favorites. The game holds an 86% like percentage. Currently, zero users are playing. The description indicates it is an educational semi-roleplay simulation based on research, allowing players to experience the life of a wolf.
Description (written by the developer; not a statement by this register)
Note: This game will get a big update in future Yellowstone is an educational semi-roleplay simulation game based on research, where you can experience the true life of a wolf. - Live the life of a grey wolf from newborn to adult. - Explore vast territory of Slough Creek in Yellowstone National Park and collect badges. - Customize yourself and stand out from the pack. - Meet other players and communicate with them using sounds and body language. - Join packs, mark your territory and hunt together. - Adopt pups, look after and feed them. - Enjoy the detailed day cycle and watch as seasons and weather change. Will you establish your position in the pack hierarchy or live the life of an outcast? The choice is yours.
Last updated by the developer 21 Mar 2022, 16:09 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:32 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 23 Aug 2026, 17:35 | 86 | no change |
| 13 Aug 2026, 17:34 | 86 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.
Community wiki
A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.