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Hatch [BETA] V1.6.1

Hatch [BETA] V1.6.1

A Roblox experience owned by Nulldyne.

SurvivalENsurvivalbetahatching

Description (written by the developer; not a statement by this register)

NOTE: THIS IS A BETA, THINGS ARE EXPECTED TO BE IMPROVED/CHANGED! Group members get a 20% discount in Starter Shop! The Hatch opens, something falls... Survive 100 Hatch opens, while having to deal with the threats you're faced with. All to earn your freedom! CTRL to unlock mouse. Codes: PERKS_YAY, 250_LIKES Updates soon...

Last updated by the developer 15 Aug 2026, 03:00 UTC.

0
playing (measured 17 Aug 2026, 13:50 UTC)
50,509
lifetime visits
72%
liked (324 👍 / 128 👎)
2,147
favourites (42.5 per 1k visits)
5 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 13:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Sandbox Mode
399 R$
2x AFK Zone Rewards
249 R$
Death Sound
99 R$
2X Daily Rewards
99 R$
[25% OFF] Starter Pack
74 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beta Tester · other29,869 · 0.00% win
Welcome, Subject · welcome29,636 · 0.00% win
Won't be the Last · other15,361 · 0.00% win
Who made those? · other13,216 · 0.00% win
Observe The World · secret11,656 · 0.00% win
Who turned off the Lights? · other10,571 · 0.00% win
TAKE OFF YOUR SKIN · progression5,829 · 0.00% win
Alpha Tester · other5,649 · 0.00% win
DJ · other5,161 · 0.00% win
EYES · other4,336 · 0.00% win
DON'T IGNORE ME! · secret4,262 · 0.00% win
Desperate · other4,126 · 0.00% win
You Fuel Me · progression4,101 · 0.00% win
The Hunt Has Just Begun! · progression4,077 · 0.00% win
MOVE! · progression4,056 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

70727117 August 2026 — 70 % liked27 August 2026 — 70 % liked6 September 2026 — 70 % liked16 September 2026 — 71 % liked26 September 2026 — 71 % liked6 October 2026 — 71 % liked16 October 2026 — 72 % liked26 October 2026 — 71 % liked5 November 2026 — 72 % liked17 August 20265 November 2026
9 measurements spanning 80 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Nov 2026, 13:5372+1
26 Oct 2026, 13:5371-1
16 Oct 2026, 13:5372+1
6 Oct 2026, 13:5271no change
26 Sept 2026, 13:5271no change
16 Sept 2026, 13:5271+1
6 Sept 2026, 13:5270no change
27 Aug 2026, 13:5170no change
17 Aug 2026, 13:5170first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.