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[NEW AREA + PVP] Merge 2048 Simulator

[NEW AREA + PVP] Merge 2048 Simulator

A Roblox experience owned by 238 Games.

SimulatorENmerge mechanicspvp competitionincremental progression

Description (written by the developer; not a statement by this register)

🔥 MASSIVE UPDATE! ⚡ OVERLOAD SYSTEM – Chain merge massive blocks! 🧱 BRICKS – Earn and upgrade your rewards! 🌧️ BLOCK RAIN – Spawn powerful blocks instantly! ⚔️ PVP MODE – Compete against other players! Merge blocks to reach 2048, 4096, 8192 and beyond! 💾 Progress saves automatically 🆓 Free private servers 👍 Like & favourite for more updates! ⚡ Drag blocks to merge ⚡ Reset for permanent bonuses ⚡ Compete with other players ⚡ Reach the biggest number in the server Can you become the largest block? Private Servers are FREE Tags: blocks, merge game, numbers, cube game, simulator, incremental

Last updated by the developer 10 May 2026, 14:47 UTC.

0
playing (measured 11 Sept 2026, 23:16 UTC)
39,456
lifetime visits
56%
liked (33 👍 / 26 👎)
120
favourites (3.0 per 1k visits)
5 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Sept 2026, 23:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
199 R$
Double Gems
99 R$
Double Coins
49 R$
Starter Pack
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Merge · progression4,591 · 0.00% win
Growing Strong · progression3,669 · 0.00% win
Dedicated Player · welcome3,383 · 0.00% win
Big Numbers · progression2,536 · 0.00% win
Reborn · progression569 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.